Thanks ngs616 :) I'm not 100% happy with how the cyborg male character turned out. I think the individual parts, the trainers, jeans, armour and arms are all good but they maybe don't fit well together for the final character. I didn't do any concept drawings which caused problems. For one it slowed me down a lot as I was…
Well Junkie, all I can say is that I'll be following this thread with avid interest as Im in a similar position. I liked your highpoly work, but I think you need to take some more characters to completion. Get a diverse range of character types and styles represented in your folio and you'll be golden I think. You've got…
All the texture sheets are 2048x2048 except for the hair which is 512x512 The shaders are quite simple most materials are made from just plugged in the textures to the correct nodes, the SSS map was a little tricky to get working well with the rest of the material and was blurring the facial hair, the texture was blurred…
Introduction Hello everyone! We are a group of 14 students from Barcelona, studying 3D Design & Art for Videogames in FX Animation. We would like to share our new and last project. It’s called “Robots, Death & Venice”. We will keep you updated with the progress. We started the project around 15 April and we will finish it…
@ nordahl: I retopoed the wall in Max, it probably would have been faster in zBrush. Then used xNormals to preject high poly details. I moved recently, so I haven't had time to work much, but I'm dying to. I've started taking on the crits I got. Haikai, I got some tiling diffuse on it to get some of the rocky texture…
I am creating a game called The Bizarre creations of Keith the magnificent. The focus of the game is on the artwork and the story. It is also currently up on kickstarter. In this thread however I mostly wanna talk about the art, and get feedback on it, and I would like to post new images I'm working on as development goes…
Godemper0r: thanks for posting, I see you haven't posted a whole lot since joining and hopefully that will change with this project. Take the time to comment on other threads--it's one of the best ways to drive traffic to your own thread. Oh, and get an avatar :) I'll say first up that I've previously considered how I'd…
I think it's good to state what you're intended range is for tri count purposes as well as max texture size. I think textures and materials are a bit different though. Mid range stuff could still use emissive, SSS, etc as well as full material support (through UDK or marmoset , etc) Yuze, I agree with you on some points…
Update!: Ditched the shacks for better or worse, i want this to be a futuristic scene so i'm going to make some high tech doorways in the hills to represent human outposts. They'll be animated to open when you get near, and if i have time i can do a full interior scene with high tech human stuffs While driving home it…
Hi everyone, I joined Polycount not long ago as i realized it was old (like me) and popular (not like me) ! Then i found some cool stuff here... I just like to ask some advice to you guys... as my goal is to work in the industry, as freelance at first... I can't say i really went forward to contact people/companies/studios…