I was just curious because there seems to be a big debate over how we should render our final, as it stands right now with the way our coarse is set up, we will be rendering in udk making low poly game type models. (environments are 200-500k triangles and characters are within 15-20k) Is this a concern that we are making…
I am looking for somebody to setup a blender scene I can use to make renders of files (primarily tabletop miniatures), with a studio-like feel. The render should showcase the depths and contours of models, and all the small detail, and use a plastic-like material. Ideally I would like to be able to drop files in the scene…
I know this is a gaming site but I wanted to ask about realistic renders. From what I understand the polycount is usually very high but I wanted to find out for example if u sculpt details and peels and rough surfaces on a table or cupboard.To get the best results,is it best to import the high poly mesh into 3dsmax to…
Hi I am a designer and VFX artist in Sweden working for a biotech company. I have a problem with the octane renderer in blender. More specifically the particle emitters when rendering animations. If I setup a particle system like the one in the image below, every frame in the rendered image result looks fine, but when I…
Hi Everyone! So I recently was able to locate the original scene from one of my better renders that I wanted to showcase on my website. But first I needed to create a breakdown shot. So I have been going through the process of contour rendering the scene so I could overlay the original render. But I've run into an aliasing…
Hi, Please take a look at picture below, I want to know that which one is better to be used. if look at the picture, you will see that I have represented two models which are same at final output. The left (cube 1) is a completely one element which has been created by inset and extrude commands. but the right cube (cube 2)…
Hello everyone, I m Alex, a Digital Marketing postgraduate student at Dublin City University. I m conducting a study as part of a practicum project. The study aims to capture a detailed picture of needs among professionals involved in rendering activities to improve on their experience with rendering solutions. If you are…
Hi all - I'm very new as a 3d sculptor and even newer to getting nice renders. I've just purchased Marmoset. I'm a freelancer for board games so generally I don't need texturing or color even - I just need to show off my models with a better render than zBrush can provide. I've attached an example of the type of render I…
Typicaly I don't see anything wrong with using a GI render for your beauty render. I'd also contain the texture flats, and a fully self illuminated shot off to the side. Just in case an artist wanted to see if it was just the render he could see otherwise. As far as the three point light system Re3456 this is the first…