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Particle System in Blender Octane render

polycounter lvl 8
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Psyminator polycounter lvl 8

Hi I am a designer and VFX artist in Sweden working for a biotech company. I have a problem with the octane renderer in blender. More specifically the particle emitters when rendering animations.

If I setup a particle system like the one in the image below, every frame in the rendered image result looks fine, but when I render them in an animation sequence, the box emitter shows some frames, and some frames don’t.

I also included the blender file for you to more easy see how everything is set up.

I hope you guys can help me solve this issue.

Best regards Albert Åkesson

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  • Psyminator
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    Psyminator polycounter lvl 8
    Here's the images required to answer my post:

  • gnoop
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    gnoop sublime tool
    It's a glitch for sure.   I would  rise a support ticket  , they reply within a day usually .   Also I would try to switch to emitter rather than hairs  and set object type: reshapable proxy in object properties ( orange square)

    if you need it to scatter things on something I'd rather try  Geometry nodes  over hairs.

    BTW i don't see Blender file attached .  




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