https://www.youtube.com/watch?v=X7i8tsdNN2I Key Features: * Automatic Surface Alignment: Greeble parts automatically align to each face’s normal—no manual rotation required. * Instant Parenting: Each newly scattered part is parented to its target mesh, so moving or transforming the original object keeps all the detailing…
I did not realize there were responses to my original post but now I see there were several. There are some good points here but I guess I should clarify why I asked for some help. My understanding of TD is that if I want my materials to be at the same scale (resolution) across multiple objects in a scene, I would need to…
Edit2* I've received lots of offers! I'm reviewing them and will decide within the next week. Thank you everybody for your messages! Edit* I've gotten a lot of messages, I'll respond to each one but it'll take some time! Thank you! I'm hiring a 3D artist for an unannounced Unity sci-fi game and looking to hire a 3d modeler…
Hey guys, I am new to here and I have been told great things about polycount so I am glad to finally be active here. I am working on a scene for fun and up until this point I have made tons of interior and 1/2 story buildings, but I am working on something different. I am working on a city scene with tall skyscraper…
Hello I recently dicoverd that you can use Trim Shet to build big Modular Pieces and save a lot of Texture Space. Now after some Research I´ve come to understand how to use these sheets but not exatly how to make them. I have already finshed all the parts I need to create my Trimm sheet (Patterms Materials etc.), but I am…
So Im starting to dabble more into environmental artwork now I decided to work on a modular urban scene , my goal is to be efficient with both my modeling and texture use and have it in unreal ready. Im having a bit of a annoying time recreating this particular view...and I had to find refs of these kinds of houses Via…
Yes, I'm back with another one of these. I didn't finish my last handpainted one sadly, but I'm a big fan of this genre and really want a nice portfolio piece. Pulling what I learned from the arenanet art test and applying it here (but without low poly limits :D ) My main source of reference will be this building here:…
So I'm attempting to implement face weighted normals within Blender on a basic modular level kit. http://polycount.com/discussion/154664/a-short-explanation-about-custom-vertex-normals-tutorial/p1 https://www.reddit.com/r/starcitizen/comments/3ogi3o/im_an_tech_artist_in_the_industry_and_id_love_to/ That post seems to be a…
Hey guys, I had to jump off my ork trukk project for a while to do an environment project for a uni deadline, it's been a bit of a rush job and I won't have it finished for hand in, but I'll come back to it afterwards anyway. Can't show it in too much glory yet as the diffuse and specular are plain grey as placeholder. The…
I'm making a model of real world track and I'm having problem with modeling railing. I made one segment of railing, like this: Model by itself is great and could be bended at several angles to create modular set. But this track that I'm making is not flat and straight at all and making railing using modular set is just not…