Edit* I've gotten a lot of messages, I'll respond to each one but it'll take some time! Thank you!
I'm hiring a 3D artist for an unannounced Unity sci-fi game and looking to hire a 3d modeler to create assets starting with a space station that will be featured in most of the gameplay. The final deliverable should be modular and fully textured with minimal animations (some parts that spin, move, slide). It will have 3 LODs with the highest being 20,000-50,000 polygons. Concept art and more direction will be shared when the job is accepted, but it will be aesthetically similar to
my last game, though with increased visual fidelity. This will potentially lead to more work as the game developers, if you are interested.
Budget is negotiable based on experience and previous work. I'm open to hourly or a total for the project with payments at checkpoints.
If you're interested please show me examples of your work with a rough idea of how you want to handle the compensation and we can go from there.
Please let me know if you have any questions.