Drew++: Realy nice work on that gun, altough the render is a bit to flat for my liking. Just wondering, on the wirers you have posted, the R and such is made by floating geo, right?
The handle (the one the triggerguard connects to) isn't round like you have made it, it's actually flat on the sides. Besides this small flaw the model seems accurate enough, good work.
I was pretty inspired by the fat zombie from doom 3 on this one. It's currently 4198 polys, but I still need to cut out some polys, especially from the face. It doesn't look much like a zombie at the moment, hopefully the texture will take care of that.
Hello there, what are some best ways to smooth out the area where floating object intersected to the parent object, It's always better to keep less floating objects but time efficiency I do that often, so, is there anyway to make it look like both are same object(just like extruded) through normal+ao? see the image.
This is a continuation of the project I was working on with my aircraft WIPs. I got so much help with that, which improved the quality immensely. I was hoping I could get the same with this? The concept is this floating collection of rocks with a small town on this large central mountain, and then these floating rock…
Hi, I want to create something like in the videos bellow. I want it to be layered flat meshes, but more detailed than the ones in the videos. So this would likely be without a sprite sheet and more like 3D animations, but not sure how I would go about setting up all angles. Would it be like a phoneme, but for the body when…
I wonder if Toolbags EXR output delivers full 32 bit float. After a quick test (gi_room) I'm not so sure anymore. The image shows up in Fusion in 16 bit float only. Did I miss something or is this a known software limitation?
I tend to agree with Dado Almeida: I'm not sure why posemaniacs is so popular. Fairly flat 3d model floating in space with its insides on the outside? Not sure how helpful that can be.
hey all, ok so i lost a floating window and its bugging me. It was the one on left hand side where the Reactor tool bar used to be in 3DS 2010. :poly122: