This is a continuation of the project I was working on with my aircraft WIPs. I got so much help with that, which improved the quality immensely. I was hoping I could get the same with this?
The concept is this floating collection of rocks with a small town on this large central mountain, and then these floating rock pillars that are tethered to the center piece. I've never really been great at organic modeling, and while I at least have a *result* this time around, it's not exactly very good; as my friend said, it's a rock, but it's a blobbish rock.
Here's the concept, sorry for the awful webcam picture, I'm not near my scanner. This model is the pillar with the horizontal line (it's going to be a runway) running through it;
So yea, I know I can do a lot more with this, I was just wondering how. I haven't even gotten into painting the displacement/bump maps on (how should I go about doing the normals? Can I paint them, or should I do something else?).
Thanks for any help.
Replies
C&C very much appreciated, first time I've really done something organic like this.
So you`ed have the main geometry which would be your large forms.
The baked out normal map would be your medium forms.
And finally the detail normal to handle the small forms.
Also:
this is my favorite method for making rocks to date:
Polycount is about 2,800;
Progress so far. Wondering how I should go about detailing the machinery bits?
I'm off to bed, sorry I can't add more feedback. I'll check this thread tomorrow.