Title currently reads as "Untitled Document" probably want to toss your name up there. Could probably get away with a center tag on this site, might look better. Replace the About page with a proper Resume. Also dark gray text on a dark gray background doesn't read. Fix this right now: The page is scaling all of your…
About Studio397 Studio397 is based in the Netherlands and has a global team of developers and artists building motorsport simulators. Our mission is to create the most realistic, accurate and engaging sim racing platform to date, through advanced physics, new graphics engine and competition infrastructure. Job Description…
Latest Update - 11 June Currently taking a month off work due to burn out. But I want to look for new work involving more characters. I saw listing for Anime style characters so decided to give it a try. So working on a new character which I found a concept art done by Hans Chen Aiming to have it done before the end of…
Hi, I have a lighting issue within marmoset. At first I thought I might have a problem with my normal smoothing or my normal map so I rebaked everything, but that doesn't seem to be the case. Here is my low poly model (with smoothed normals) and the normal map in maya. As you can see, everything looks fine: Once I import…
Why are studios either really dark or really bright? what is wrong with having comfortable light levels in the middle? To be honest lighting was part of the reason why i quit halfbrick, that place was over illuminated like a hospital.
You'll get better reflections if you include some extra geo there that's emissive or bright. Once you have those, you should see a difference if SSR is on, although adding a box projected cubemap will help even more when SSR isn't rendered. From my tests, the low-quality box projected reflections actually look a little…
I'm looking to eventually start development on a UDK (Unreal Development Kit) game. I have a lot of hobby game development experience, but really no idea how to go about asking for help. If I could get a couple of answers as to how things generally work around here I would appreciate it greatly... 1. How much information…
there was a lot of crap being told when stuff was called "next gen". things are definitely not evolved enough to trust the machine to handle things well. i regularly paint in highlights and shadows, just not as strong as we used to do it in the pre-pixelshader era. combined with a shader, reflection, (subtle) rimlight, etc…
Update. Worked on the scene for one more week. Final image: Start: This is a portfolio project I did under the duration of 5 weeks, half
time in school and on my spare time at home. I wanted to make something with contrast from the work I have done
in the past. The goal was to create a warm hallway with natural lights and…
I understand what you're saying - and it might seem right because the directional light is usually so much stronger than the ambient light, it looks like it 'blasts it away' - but I don't think its correct. In my version of your example, there is AO all over the character, but only used once, it's not used in the sunlight…