Currently taking a month off work due to burn out. But I want to look for new work involving more characters. I saw listing for Anime style characters so decided to give it a try. So working on a new character which I found a concept art done by Hans Chen
Aiming to have it done before the end of April which is the length of my time off. So I’m basically taking time off work.......to work...but on my own thing.






So far just vertex painting. Aim is to finish it then port it over to a game engine to see. Still pretty early days, proxy hair and face shape around the jaw line still needs tweaking. Also the size of the features on the face I feel might be a bit big so I might squash them in a bit. Actually, I think the head might be too big overall for the body.
I'll need to look at it with some fresh eyes later
Haven’t done any proper material just normal Colour ramp currently.
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I tried tweaking the face a bit, but over time the feel of the character is off compared to the concept so I will have to revisit it after more progress. Did a little bit on the hair as well. Also getting some shadow artifacts which I'll address later or likely in engine.
Mostly been optimizing. Reducing to a few materials and using a texture palette approach. As well as just some normal editing for the face. Still has some issues at the extreme angles.
I also gave her a fake eye glow. But not sure if it comes off as creepy like the Sythns in Alien Isolation. Wasn't able to upload videos so had to convert to gif. Which kind of helps with the lower fps
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