hey there everyone... here's my first non superhero likeness project... i wont say who it is just so i'd gauge my own skills and see if im good enough for you guys to know who am i Sculpting! and also this is my first time trying out DynaMesh and started the model with a ZSphere instead of my usual good topological head…
Hello! I am a first time poster, long time reader of the Polycount forum. I have just completed my second year of college in Game Development at Durham College. I want to use my free time over the summer to do some personal projects, in an attempt to get my portfolio in good shape by the end of my third year. I'm going to…
About Us We're a pair of developers from Montreal whos been working in the games and software dev industry for about 8 and 5 years, and we decided spend our own time and work on a passion project on the side. It is still very early proof of concept stage and I'm nearly done the design doc. But what we're short on are…
Hey guys! This is my final submission for the Foundation Project at Think Tank Online, is a 3D interpretation based on a concept by Sébastien Le Divenah. https://www.artstation.com/artwork/L28q5R
I create 2 mesh (Highpoly and Lowpoly ) with Lowpoly have UV . I use Xnormal , but it's render dont like I need . I know projection 3ds max can render . but don't how can do it :poly122:? if someone know it . please create a tutorial for me . thanks Sry English
Ive been pulling my hair out tring to render 'alpha channels' through the 'projection modifier' in 3dsmax8, I need to render diffuse textures from 'high poly models' which have some alpha channeled materials within the 'high poly models'. any help would be awesome cheers
Hey everyone This project probably won't last long but I wanted to post about it anyway! I'm making the F Ray from Futurama (S2E04). I'm probably going to run it through DDO to bring it into the "real world" but I may also hand-paint it. Here's what I got: High poly:
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