You are baking directional specular maps, right? In the lighting tab at the bottom when you have an object selected it will show you how your different maps sit on your UVs(Unity used several UV channels, not just one). You might be able to identify what map and UV layout is causing the problems. I've been experimenting…
Hi guys. So today I decided to make an environment based on MLL. I will be doing an environment based on this screenshot: Basically lots of destroyed stuff and crap. He is the current blockout that I have made with some shitty lighting just to get the general feel of the scene.
Department: 3D Location: London (Remote) Reports to: Head of 3D Requirements: * 5+ years industry experience in commercials, film or TV * A good understanding of multiple aspects of the VFX pipeline * Extensive knowledge of Redshift and Maya * Must be able to work independently, creating Look Development setups and…
I have an issue where in a scene with multiple objects, when i bake the full scene.. every object that touches another object is projecting their texture trough the object. https://gyazo.com/22e3caffb276ce71f8079c5a19034467 Is there an easy way to avoid this? i've looked around and tried a lot already but i'm clueless atm.…
So i started to model a second robot model [slightly more fun than guns, more of a challenge] and I pressed some key or other and now my model lights up yellow and when I try to resize like 1 face with the resize tool the whole model resizes even though i have only 1 face selected it looks like this anyone know how to turn…
Hey guys. I'm looking to build up some lighting examples in my portfolio, so I'm looking for any maps WIP or already finished that I could take a stab at prettying up for you. If you have any shoot me a PM and we can talk more.
Hey guys, I have an issue I'm hoping someone can help me out with: I'm trying to create a volumetric light (This but in UE4) for the first time. Here are pics of my current set-up: Now, if I keep going with the tutorial and try to add the falloff for when you would be below the texture, I get an even stranger result: Am I…
I want to setup a basic light setup for an interior room in Maya using mental ray. Aiming for just a simple bright lit room. I just to render out some images and have a look at my shaders and textures I am using mental ray. Any suggestions welcome.
I get this wierd effect and don't know what's causing it. I've made this crate in Maya and exported it into unity. In Maya, when I put directional lights everything seems fine, my normals are all looking good, and I have no idea. All help appriciated. picture attached
Come be a part of Disney Interactive/Junction Point Studio and the Epic Mickey team! Were looking for folks who want to have fun, work hard and have an amazing game to show for it. Junction Point Studios is currently looking for Environment, Visual Effects, Animated Objects, and Lighting Artists. This position will be…