Hi guys. So today I decided to make an environment based on MLL. I will be doing an environment based on this screenshot:
Basically lots of destroyed stuff and crap. He is the current blockout that I have made with some shitty lighting just to get the general feel of the scene.
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Plaster wall ( i used combination of textures found on cgtextures I think sculpting wasnt really worth it)
I also made this little table
IDK why on table are those screws, but diffuse looks pretty good.
Another crit I had was the proportions on the blockout image are quite far off the screenshot, but you've already attended to that.
Lastly, I'd recommend putting something in the scene as a focal point, or framing your scene with some composition. Just something to keep in mind