I've been trying 2.8 release and finding really pleasant compared to previous releases. So I wanted to ask if anybody bakes normal maps right in Blender using round edge shader, decal machine and all that stuff. I remember reading a few years ago that baking in Blender is wonky and not recommended in general.
Hello Artist and polycount awesome community. Need to bake lights on window/glass in 3dsmax. I have some samples from thief 3 deadly shadows : Need to learn it from scratch. Also want know while i am baking the light, is it needed to apply transparent or what? Any help is appreciate.
Hello! I'm writing this here because I've already tried everything I could think of, but I see no straight way to do this. I'm working with 3ds Max 2017 (in which i happen to have corona on the side) and 3D Coat 4.5 and I'm trying to bake a tiling wall texture. This is the wall that I've made. I tried to bake it in 3D Coat…
Traditional method - physical explode baking 3ds Max - bake by material IDs Modo - explode bake with morph map Blender - multiple object bake to automatic map composite Substance/Toolbag - match by mesh name
Hello, I am not exactly sure what is going wrong with some of the assets in my scene, but the normals maps have baked incorrectly and are displaying weird artifacts in UE5. I sculpted the asset and then duplicated the repeating sections for the bake in painter. When I did this for my other models, I had no problems, but…
If you rotated the UV shells in any way, the normal map will no longer be correct and will need to be rebaked. Also, downsampling like this may introduce artifacts at seams as well. It should be perfectly possible to bake a seamless normal map. Tangent space is another thing to consider. Unreal uses MikkT space. If your…
Hi Everyone, I decided to make a cookie cutter out of my baby's favorite character. Not much of a baker myself so i'd like to point out there are specific cookies that are meant to be cut and cookies that are not. The ones in the image are peanut butter cookies and they are very difficult to work with. The trick I used for…
Hello. I'm working on a character and I want to use several 4k maps for the mesh so there are more details visible. I sculpted a high poly mesh in ZBrush, retopoed it in 3Ds Max and broke the lowpoly into 3 major pieces - body, arm, head. I exported each piece as a separate .obj file and loaded them all into xNormal for…
Not quite sure Im wording it correctly buttt.... Pretty much im attending school right now and we've gotten to a point where we need to bake a high poly model/normal onto a low poly model. I've seen this video: http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/how-to-bake-a-flawless-normal-map-in-3ds-max/ multiple…
Hello Polycount, I'm working on a game asset for my portfolio. I did my low poly model (about 4.000 triangles) and I added details in ZBrush, from my low poly model. I want to bake my high poly model into my low poly normal map using Substance Painter. Here's the result : That's the result from the bake in Substance…