This looks really top notch! Really nice to see level headed approach to 3D software, no right click is the new left click Blenderisms or Zbrushisms, which is really relaxing thought, plain pragmatic approach. Didn't read all the comments, but here are some thoughts based on watching OP video; 1. Is there any kind of…
I said nothing to the effect of it being Shakespeare. I meant simply that American film studios (and other ventures) change things for no good reason or on the premise that American audiences can't relate to Asian themes/characters. OH NOES WE CAN'T UNDERSTAND FOREIGN! For me the lowest common denominator is the studio…
"Prof, 3dsMax snaps and selection work fine." The functionality stinks, and they haven't been upgraded since **1998**. Take a look at CG art 10 YEARS AGO and tell me that the requirements and workflows are the same? "By the same logic Maya is close to reaching the same bloated code base its been evolving, changing and…
Emissive Mapping to express that the character has some high energy in him,This technique that adds a glow effect to specific parts of a texture. This is particularly useful for creating elements that appear to emit light, such as glowing eyes and cracks in the body. For example, in our character Fiddler, emissive maps…
Roundtable finished?! Oof, even though I could probably continue on this scene forever, I feel like I have to give it rest for now and do something fresh. Finally created an Artstation project, which I think needs more breakdown images. Also updated web build. Changes I did: * Introduced some normal maps and baked lighting…
questions like this are best asked on the official unreal forums i wont look into the details on this but here is some general information given an input of some float value like an input axis value, that is going from positive to negative you can use a map range clamped node to normalize the value for example, turn a…
Hi, welcome to polycount! Right off the bat id say your composition is interesting, id be interested to see some concept art of any references you're using! Your lighting is looking a bit intense as far as brightness which is leaving everything feeling flat I think, and your textures look very low res. Some of your rocks…
Hey folks, if you've seen my other thread, you might know that i'm in a bi-ha-ha-ha-t of a situation where i'm going to need to get my shit together and find work, quickly. Last night something that i've been working on clicked, and i've got a really good idea. I'm a certified NLP (nero linguistic programmer) basically…