Hi everyone. I found this Greentooth easter egg in Splinter Cell Blacklist about 9 years ago. It’s hidden in a painting in the Benghazi mission and only appears using thermal vision. I never saw this mentioned in any official Greentooth lists, so I’m sharing it here. Video link: https://www.youtube.com/watch?v=bsSX21weeJk
Alright, this here is my first pimpin' post, and I'm hoping you guys like my initial take on an earth golem. This here sonofabitch is about 250 ft tall w/out the tree...I think. He'll be sporting a rocky epidermis, as well, gaseous fissures of sorts sprout from his shoulders/forehead/notsurewhereelseyet. The entire concept…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
No. You don't set the top layer to Multiply. You set it to Saturation. Then when you turn the layer on, everything under will be B/W. You keep painting in your color layer with the color you are making highlights. That is what i do anyways. It helps me get good contrast while i am working, and you can see right away if…
Hi Zodd It would be nice to see your new texture maps. From what I can see your maps are using flat colours and havn't enough variation. You need to add some noise to them. Find an image of noise for the material you are creating and layer this over your texture. Below is an example from a quick google image search of what…
The premise of Gears 3 is that in the aftermath of Gears 2 and the Lambent plaguing the world, "everyone is stranded now." Everyone picks up arms to fight, so humanity can survive. Doesn't matter if they're sterile or not, everyone's fighting. super stoked to get this stuff out into the world! There is plenty of bigger and…
heyyyy. completely different question but keeping it in this thread is cosure. I hopeing anybody might know what exactly the OpenGL or realtime raytraceing graphics driver" is in Xnormal. Apparently my zbrush mesh at subdivision 6 is too big and Iam trying to find a work around to keep my detail and open up the mesh in the…
@Zephir62 and erik Ok. Will try to add some more moss or dead red to break up the monochrome. @Docm30 That helped a lot. Thanks mate. @PixelMasher Epic eh hehe. Will try to go deeper with that. Probably some point lights with a function on it me thinks~~ Will try to add some more grass also. Will not be animating this…
Hey, im making new weapons for TF2. Since i have win7 my new viewmodels dont show up in the right position. Here a screenshot, the red thing is where my camera/view is(zoomed out). Im using SI 2011 to model, then export to Milkshape and skin/envelope my models there. After that I export to .smd from Milkshape. My .qc:$cd…