Alright, this here is my first pimpin' post, and I'm hoping you guys like my initial take on an earth golem. This here sonofabitch is about 250 ft tall w/out the tree...I think. He'll be sporting a rocky epidermis, as well, gaseous fissures of sorts sprout from his shoulders/forehead/notsurewhereelseyet.
The entire concept is a WIP, so any and all crits/comments are welcome - especially considering this will be my first ever portfolio piece, as well as my first completed character.
I don't THINK there is a reason to state employability as I'm still in the infantile stages of this portfolio - but I'll say at the moment I work in interactive media & advertising as a designer, and I'm aiming to get out of it soon. Luckily I broke my neck in a car wreck 3 months ago - so, I've plenty of recovery time to work on what I've always wanted to do.
Edit: base mesh is 4000 quads, over the of years reading I'm fairly certain that's an acceptable amount?
Replies
hope recovery is going well
getting all the hard surfaces will be the trick with this guy. he's got some nice proportions, but everything is too soft and gooey at this point. i'm looking forward to seeing where you take him.
Changes:
Lifted the ass, shoulders pulled back, removed fissure structures from forehead, moved them to shoulder, but I still haven't been able to knock out an appropriate looking rock formation for them. So I may just get rid of them, but we'll see how it goes today. Oh and also I obviously started the cliff formation on his back - I'm fairly pleased with it thus far.
Today: Finish cliff, toes, thumbs, take some painkillers, calves, and begin tree detailing.
Thanks again for any C&C guys. POLYCOUNT4LYFE, GAME ARTISANS CAN DIE IN A CAR FIRE
...sry
Also, the usual pattern? I know someone in irc said they have seen a similar character - has this been done many times or something??
Haven't had the most time to work on this, but I think it's coming along..
goooooooo
Thanks for the kind words and help!
Another thing I dont like atm. is that there is to much randomness - very rough and very fine details but perhaps it belongs into the same category I mentioned first.
renderhjs is correct in pointing out the design issue. i would also focus on that first.
go back to image #6 (the golden one) and blur out the rocks. have the entire model consistently detailed. with the rocks in mind and being a design element, add them to other places. elbows? knees? etc.
if he is like a tree-ogre, add 2 birds sitting on a brunch on him. you can hang a chinese lantern hanging off it too or something to add some 'stuff'. once the design and materials are defined, you can go in and apply detail texture.
it is also not necessary to detail everything to the same extent... let some of the natural organic shapes and skin folds show, the sculpting itself is very nice.
btw, he really looks like he's taking a shit put a block of rock under his ass...
Shotgun, you brought up some great points. I was planning on putting birds in there along with leaves/branches (alpha mapped planes), I love the idea of a lantern and sitting on a rock - as if an NPC of sorts. Also, the idea of expanding the rocks to other areas struck me as well, I suppose I got in a hurry to make progress (it's been a tough recovery). All of the fine detail work there was done in less than 4 hrs or so; and yes, some of it is one of the default stamps >_> I suppose this is unacceptable?
Thanks for the help/support!!!
Edit: Yes T4pan, I want him to be ugly as fuck
I still haven't touched the hands/legs/feet/tree - just tightening up the mossles, also - I added a default tree stump for him to sit on, it looks good but for the sake of modeling it's not in the scene yet.
I realize the bicep meeting the shoulder doesn't look very good...am working on it.