I feel like the edges on your high poly are way to sharp, if you look at high poly models created by other people here on polycount you'll notice the edges are often rather soften and sometimes pretty plastic looking. As far as I know this is done for the baking process, to improve the readability. And I remember (think it…
It's looking nice! Love the keyshot material, kind of "crayon-ey" really shows off the edges. What are you using as reference for the knurling on the charge handle? Right now it's looking a little under-developed but I would need to see reference, usually it's a bit more pronounced and sharp looking. The stock is a bit…
Agreed on both Ysalex and Kanga's points. One thing i would point out. I think a lot of the struggles you are having are to do with edge control. Most of the anatomy has this kind of taught plastic feeling to it, which is a result of making edges too sharp in areas and too soft in areas. Think fleshy. There are no forms on…
Glad you solved it, and that you shared your solution! Always nice to see. FWIW this specific issue has been covered multiple times in our sticky thread https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking/p1 Open the link there, for "Shared: My…
I missed the text at the bottom of the your attachment, my bad! I think yours is spot on and only reason your weave pattern looks more sharp is your tiling is less than the reference. The more tiling you'll add the less sharp your weave pattern will look. But in case you dont wanna add more tiling I did a little work to…
Hi! I'm having issue with normal map or normals on the object, I can't figure out which one. This is in Substance Painter: This is in Substance Painter when I make a new file and re import the maps on an object with sharp edges, with a single smoothing group it looks fine, but doesn't look good in Unity. This is how it…
Hi! I have a problem in marmoset toolbag v.1.6 that I don't know how to fix.... I'm new to this program so I think that the problem is connected to the wrong settings, but I don't know what. So, the problem is that when I made a render and open up the image in photoshop I can clearly see a blur line on the profile of my…
Hey everyone, I have a question about modelling a knife and what should I do next. I have 3 different parts of knife, Handle, Middle part and and Sharp part. My question is how should I connect those parts? I can select these three parts and connect them but I don't know if that's the right way. I'm not sure if my baked…
Just look at what they are doing. eg https://www.artstation.com/artwork/V0oeR You probably don't need a 3 edge bevel, 2 should usually get you to where you want to be, as can be seen if you look closely at the silhouette in the higher res images. Some edges have an obvious 2 edge bevel. Other times you can see it's sharp…
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…