Hi all, Believe me I've been looking into this but I'm still confused by the process. I want to make tileable assets for use in UDK, I've started with a floor panel 512x512. I have made a tileable texture at the same dimensions. I started by creating a plane in 3ds max at this size, then used Goz to bring it to zbrush.…
Hi. I'm currently working on a small Death Match level in UDK and I've come to the point where vision gets kinda blurry. While I know where I want to go with the level, the general design of it is just too square, especially the rooms inside. Now mind that this is the first level I've ever tried to build and that I'm more…
Hi guys, I got asked if i could convert the PBR material i tried (and failed) to make before to one that would work with substance painter maps. So i did it and it mostly works fine. I'm not sure about compatibility with .sbsar files yet, i'll need to test that out at some point, but for now simply exporting all your maps…
Hi! I just started to learn UDK and after watching a looooooot of tutorial videos i started to build my own level. Well I crashed in to a wall pretty fast :( Problem: I try to build a fluorescent light (or spotlight, same problem with that) in the corner where ceiling and wall meets. I have a lowered middle part of the…
Yeah I have a MacBook Pro which I use for general messing around at home, with Bootcamp on too it's like the perfect little mobile dev setup. Seems odd that they wouldn't port the UDK over. Although I'm sure I've heard that too, IIRC even when UT3 was talked about for Mac (did it ever come out?!) they always said there…
So yeah. Been wrapped up in this the last few days. Constantly iterating on it to find better ways of doing stuff. It's a mix and match of various tutorials and my own hacked together ideas. Most of today was spent trying to get the controls more decent and splitting up the model. Various videos in my channel of the…
Hi all, I have a recurring problem with normals in UDK. Sometimes, and I really can't understand why this happens just with some textures, normal maps generate a lighting error across surfaces. As you can see, a light placed in the middle of the assets generates a different shade in each side of the meshes. Tweaking normal…
Hey guys, Here are some screenshots of environments I am working on for "Chivalry: Battle for Agatha" a upcoming sequel to the HL2 MOD Age of Chivalry now running on UDK. Thanks guys! Feedbacks welcome! We are still looking for a few more Character Artists to join the team, you will be garunteed a percentage of royalties…
Hey guys, When i went to look for UDK earlier today i found that it had dissapeared after a quick google search i found that you may have to redownload the newer version so i did. When i made a new project and new packages etc. i started to pull some stuff into the level. None of it was textured yet as i was going to put…
Hello. Studying 3D graphics and for my "do what you want" project I've chosen an UDK environment. Specifically, Caspar David Friedrich's "Monastery Graveyard in the Snow" as a game environment. This is pretty daunting, but I need some game stuff in my portfolio (which is very weak overall.) I'm a complete noob to this, so…