Hello PC, I have come to the point where I am happy to show my first attempt at a stylised hand painted pbr model. The concept which this is based on can be seen here: http://i.imgur.com/36d0mgm.jpg I'm always looking to improve and as such would love to hear any feedback, suggestions or critique to help me add the final…
this looks awsome, nor sure if its old or not......passed me by quietly if it is from website - "Video footage Information The goal of the demo is to "Keep material consistency under indirect illumination using Physically-based Rendering." Technical facts: Rendered in real-time on Xbox 360 / PlayStation 3 Runs at 30Hz with…
Hey folks, I former user in XSI and working in Maya past 2 years and Maya is a severe shortage of Quick Primitive Creation from poly, edge and vertex normal. I know few ways how I can do it inside Maya, but it needs a lot of click-clack and I hope Maya have an easy way to do it. Here a video how it works in…
Started my first low poly hand painted weapon project loosely following Tyson Murphy's 3D Motive tutorial. The concept is by Maxwell Davenport https://suburbbum.deviantart.com/art/Blades-01-360511203 In the tutorial Tyson stresses getting the proper values down first and I have very little experience painting in lighting.…
Greetings Polycount, I have recently been working on a interior scene in UE4 to improve my portfolio. I am content with how it has turned out, yet I keep thinking the, "Art is never finished, only abandoned" quote by Vinci. I believe there is more that could be added to deepen this scene and my understanding will expand…
Hi We are making a VR experience based on various films as a free little demo to download, I have a few questions. 1, What do you think to the idea? 2, Where do I stand legally on this, for example if we did not name the film? The demo will be a simple user experience where the user will be placed on a single spot and be…
Hey everyone. So this is my first completed tutorial, and I figured I would make a thread for it once it was all finished. Just a note beforehand.. the other tutorial i was working on is on hold, and im not sure if ill get back to it yet. but anyway.. In this tutorial I will show you how to start with an existing concept…
I have three books that I'd like to pass/donate onto others. "Freehand Drawing Self-Taught" [ame="https://www.amazon.com/Freehand-Self-Taught-Emphasis-Technigues-Different/dp/B001XZZDZ8"]Amazon.com: Freehand Drawing Self-Taught w/ Emphasis on the Technigues of Different Media: Arthur L. Guptill: Books[/ame] "The Art of…
Graphics Engineer Psyonix, a San Diego based video game studio and creator of Rocket League, is looking for a Graphics Engineer to work with artists and programmers to create and develop visually stunning content for our products. Our ideal candidate will be able to add new functionality to an existing rendering engine.…