I originally did a Batmobile a little over a year ago. I was looking at it again and decided to redo it, see how much better I could do. Came up with this. Thoughts, critiques, World Cup or Super Bowl predictions? new version
Hey there! I have a big team working on this third person shooter themed in 1953. We are looking for a 3D character modeler who is willing to help out. Or just a modeler in general, someone who can model props. The style of the character should be semi-realistic. Like GTA V, or even like the characters in Friday the 13th:…
Hello all, here's my current WIP for a London Underground tube carriage, more specifically the 1995 Stock which serves the Northern Line. Working on the high poly model at the moment, just thought i'd make a thread for it as i'm planning on documenting my progress here and asking for some critiques. Anyways, here we go:…
(High Poly) (low poly + bake) It currently sits at 3729 tris with a 2k texture. I'm workin on my hard surface skills. I'd like to make this into a game-ready model. I'm using Xoliul Shader for 3DS MAX 2012 as my realtime renderer.
Hey guys, I wasn't going to post this prematurely until I had all the sculpting done, but I could miss out on valuable feedback! I've been a huge fan of John Carpenter's "The Thing" since my Dad used to mentally scar me with it when I was a kid. There was a great prequel made in 2011 but if you haven't seen the movie from…
Greetings polycount! As my first post here, its only appropriate that I show off my latest model, a 1938 delahaye customized to my liking. This is my first attempt at modeling a car in Maya, and there's a lot to learn, but perhaps you guys can give me some tips to hasten my progress. :)