To be fair, not everything with Blender is good to go right out of the "box". You are really missing out on a lot of decent brushes with the dedicated sculpting applications, however, some of the best sculptors only need the basics so its not too much of a handicap. All that said, you should be able to hit well over 1…
http://lifehacker.com/5336382/digsby-joins-the-dark-side-uses-your-pc-to-make-money It really isn't as bad as the article makes it, but still crappy that they are doing it. I am sure all of you are good enough users that you never install those extra toolbars or blindly click "Next" on installs. ¬_¬ Just a head's up.
Hello, for those of you who have tried selling your 2D or 3D work online, which sites have worked well for you and that you would recommend? I'm familiar with the Unity Asset Store already and may try putting a few models up there and see what happens. I've recently heard of Gumroad and Sellfy as well. Can a 3D Artist make…
I believe.. although I haven't tried it myself... that in ZBrush if you have UV'ed your base mesh you can project a texture onto the mesh as alpha/mask. Using the deformation tools you should then be able to manipulate the geometry to what you want. I do remember seeing a video of the workflow but I've completely forgot…
Hi all — looking for thoughts from experienced artists and technical folks on a workflow challenge I’ve been thinking about. I’ve been examining common pain points when moving assets between Blender and Unity, especially around: * Export pipelines (FBX/GLTF) and unexpected mesh transforms * Scene hierarchy handling and…
Thx Eric! I think I get what you are saying about the groin topology, but just to be sure: - You are saying they have different polygon density across the groin section. - You are saying the vertical edges concentrate at the groin (front and back). - You are saying the horizontal edges bend up on the sides. I run into 2…
Its hard to be accurate in a scene we cant truly see. The reference pics you've shown show a very interesting space that works well for cinematography, but overall I dont think it will be appealing anyway you swing it recreating it inside of a game world. That being said, I'd love for you to prove me wrong. For me right…
You don't need to include links to the current page; on the home page, there's a link to the home page, while on the about page, there's a link to the about page. The area around the eyes of the snow boarded is very dark, almost as though she went crazy with the eye shadow. If anything, the parts of her face should be a…