Greetings Adventurers. I've been working on this .357 mag for a little while and figured I should post some progress to try and get some feedback / insight. :) Here is the low poly with a basic diffuse, normals and spec/gloss. Wires. Low poly with AO / Normals. This is the high poly minus some surface details added to the…
<font color="red">EDIT: I just uninstalled, deleted the old directories to remove bad plug-ins, config files and reinstalled. Back to normal.</font> ok don't know how this happened but i went to apply a material to something that i'm working on and i go to set it up for dx display in max and it's not an option anymore.…
Re-posting what I wrote on the events page: There is a 'guest only' invite system for the events page, but that doesn't make the hangout itself private. Anyone with a link can join. We think trolling sites work by trawling for hangout urls, which would by-pass the event. So until google make the hangouts themselves…
LATEST UPDATE for the part 2 and Video is up! Part 3 coming soon! Please. Bare with me. I got a bad cold and english is my second language. But heres the start of what some kept asking me for a while. [vv]54356327[/vv] [vv]54689750[/vv]
Hi, Just wondering if anyone have seen cubemaps that put Y+ at the center of the cross, for example: If all I have is a standard panorama HDR image or a standard cubemap (where Z+ or X+ is at the center), can I generate a non-standard cubemap like above from it? (Maya's PBR material unfortunately use this weird format for…
Nate id go with more of something that looks like that ref of yours. Look at how the brick is used, its all hard edges with vertical and horizontal elements. Note that it doesn't do any of the things you have your doing, because that not how brick works. Think more about how the bricks form a shape not a shape with brick…
What I'm saying is that the materials should be blended and not their inputs (the base colors should never blend). If you have a dark base color for the non-metal and a light base/reflection/whatever for the metal, blending those base values to a gray and then plugging that into the separate shader models isn't going to…
As far as I know: No - there is no alternative out there except maybe Gumroad. But they are not very serious about copyright (they didn't even reply back when someone stole things from me) and have a very limited amount of tools and scripts. Here's an opportunity to setup an e-commerce site for Maya tools and scripts imo.…