If you feel lazy, go to 30mins of the video where I start the zbrush phase. I just wanted to cover for people that dont know the basics. And btw, the cold turned into a viral infeciton, so I will delay the 2nd part a little bit more
TerraNoise is pretty awesome for creating nice alphas but you're not really getting a 16 bit image when you export out a targa. I believe you're just converting a 8bit image to 16bit when you save as a 16bit psd when going into zbrush. I found this other tool that will convert a 32bit .TER image to 16bit tiff that you can then convert to a 16bit PSD.
tap tap that trim smooth border, lol. You are doing a great job, and thanks for throwing this up man. It should definitely go to the polycount wiki soon. Also, thanks for the TerraNoise reminder, I don't use this enough.
Not sure if you went ahead for the 2nd part of it?
It's good to see you tried, here's my feedback:
1 - The shapes you did are very rough, they show too much brushing everywhere, did you apply the noise? You could try trimming down a bit more and make the rock appear a bit more smooth like the reference.
2 - Your slates seem very separate from each other. Remember what I said about not separating them too much in the video?
You are in the right direction, just giving you my 2 more cents.
ah, no I didnt view the second part, But now that i have I can see Ive missed out on some great techniques. lol
I did apply the noise, but I guess I need more practice with the brush? Thanks man for the feed back Ill definitely get back on that to apply what you've said (hopefully I didn't decimate the mesh and save it like that) to the rocks and other pieces as well.
Yes, it will definitely require you practicing with Trim Smooth Border brush. I agree, it won't be like "a minute, know everything". The best thing to do is get some reference, look at it's shapes and forms and flow of erosion, think on how the rock was created and why is it that type of shape, believe me! It helps a ton to think about that. Also, people think sometimes that rock is just a random procedural thing. Yes it can be used a tool, but gravity and time of nature has to be thought about too.
I do however think that your sculpt is too clean when compared with real life reference. The rocks would look allot better with some sculpting/deformation on the top. Than again these rocks come in many forms and shapes so it just depends on what you desire.
@bugo - Thanks for putting these together. I hadn't experimented too much with Trim Smooth Border before and I'm loving the effect.
I've only watched the first video so far, but I do have a couple of questions:
1. I'm not getting exactly the kind of effect with the brush that you are. I'm sure a lot of it is strictly practice, but do you use any different settings under the "Picker" options?
2. At about 41:00 into the first video, you mention "selecting the normal you want" from one area and using that angle/normal in another area of the mesh. I haven't been able to figure out how to do that - can you elaborate on it a bit? It seems like you're picking the angle from one area and somehow locking it so that it becomes your starting angle when you move to a different section. Or maybe I'm over thinking things :P
This tutorial rocks! I've always taken rock sculpts for granite.
I guess you might say that part 2 to part 3 ended on a...cliff hanger.. well I tried, rock jokes are too hard.
Looking forward to part 3 if you do decide to finish it up :P, regardless I've learned what I wanted out part 1 and 2 hopefully you continue doing more tutorials. You're quite knowledgeable and willing to create videos for others is a solid combination!
@bugo - Thanks for putting these together. I hadn't experimented too much with Trim Smooth Border before and I'm loving the effect.
I've only watched the first video so far, but I do have a couple of questions:
1. I'm not getting exactly the kind of effect with the brush that you are. I'm sure a lot of it is strictly practice, but do you use any different settings under the "Picker" options?
2. At about 41:00 into the first video, you mention "selecting the normal you want" from one area and using that angle/normal in another area of the mesh. I haven't been able to figure out how to do that - can you elaborate on it a bit? It seems like you're picking the angle from one area and somehow locking it so that it becomes your starting angle when you move to a different section. Or maybe I'm over thinking things :P
1- I'm not sure I got your question, "undert the picker options?"
2- Yes, everytime you brush the trim smooth border brush selects a world normal which if you hold and keep brushing it follows through the surface and it goes as deep as the other surfaces around, but if you hold it you will notice the angle of the brush wont change until you release the pen and try again. As you said, it locks the angle of it.
This tutorial rocks! I've always taken rock sculpts for granite.
I guess you might say that part 2 to part 3 ended on a...cliff hanger.. well I tried, rock jokes are too hard.
Looking forward to part 3 if you do decide to finish it up :P, regardless I've learned what I wanted out part 1 and 2 hopefully you continue doing more tutorials. You're quite knowledgeable and willing to create videos for others is a solid combination!
Thanks mate, soon enough I'll do my best to finish the 3rd one.
Replies
And it's plenty easy to understand, seriously.
i watched it the whole way through and picked up some really cool tips! thanks for taking the time to record it, man. i can't wait for the next part
TerraNoise is pretty awesome for creating nice alphas but you're not really getting a 16 bit image when you export out a targa. I believe you're just converting a 8bit image to 16bit when you save as a 16bit psd when going into zbrush. I found this other tool that will convert a 32bit .TER image to 16bit tiff that you can then convert to a 16bit PSD.
Grab it here http://koti.mbnet.fi/pkl/tg/TerraConv.htm
I have been using this for some rock alphas the past few days.
Great find Bryan! And yeah, you're definitely right.
Well, it's not that I like doing rocks, its just that i promised some ppl for this
Still not done tho. After my recuperation I'll go back to it.
Here's an updated rock sculpt, I'm doing the 2nd part of the tutorial to do this, being uploaded right now, just waiting on vimeo's conversion:
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It's good to see you tried, here's my feedback:
1 - The shapes you did are very rough, they show too much brushing everywhere, did you apply the noise? You could try trimming down a bit more and make the rock appear a bit more smooth like the reference.
2 - Your slates seem very separate from each other. Remember what I said about not separating them too much in the video?
You are in the right direction, just giving you my 2 more cents.
I did apply the noise, but I guess I need more practice with the brush? Thanks man for the feed back Ill definitely get back on that to apply what you've said (hopefully I didn't decimate the mesh and save it like that) to the rocks and other pieces as well.
I do however think that your sculpt is too clean when compared with real life reference. The rocks would look allot better with some sculpting/deformation on the top. Than again these rocks come in many forms and shapes so it just depends on what you desire.
I've only watched the first video so far, but I do have a couple of questions:
1. I'm not getting exactly the kind of effect with the brush that you are. I'm sure a lot of it is strictly practice, but do you use any different settings under the "Picker" options?
2. At about 41:00 into the first video, you mention "selecting the normal you want" from one area and using that angle/normal in another area of the mesh. I haven't been able to figure out how to do that - can you elaborate on it a bit? It seems like you're picking the angle from one area and somehow locking it so that it becomes your starting angle when you move to a different section. Or maybe I'm over thinking things :P
I guess you might say that part 2 to part 3 ended on a...cliff hanger.. well I tried, rock jokes are too hard.
Looking forward to part 3 if you do decide to finish it up :P, regardless I've learned what I wanted out part 1 and 2 hopefully you continue doing more tutorials. You're quite knowledgeable and willing to create videos for others is a solid combination!
1- I'm not sure I got your question, "undert the picker options?"
2- Yes, everytime you brush the trim smooth border brush selects a world normal which if you hold and keep brushing it follows through the surface and it goes as deep as the other surfaces around, but if you hold it you will notice the angle of the brush wont change until you release the pen and try again. As you said, it locks the angle of it.
Thanks mate, soon enough I'll do my best to finish the 3rd one.
cheers
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[vv]54689750[/vv]