Hi guys, I would like to know how to do UV tiling at shader level in SD. I don't want to do texture tilling that would lower my texture resolution. At the moment i can only use in the 3d view Material > Default > Edit > Tiling But it only give me a uniform square ratio. I need to be able to set custom X, Y value like…
I have a rig. I have animations. I modeled a high poly character, baked normal map, color map to low poly. Generated textures in DDO. Now I just need to figure out how to render the damn thing. The model has some metallic surfaces and some fabric. What program do I use if Maya won't work for it? How do I set up a material…
Hello everybody, I am posting this question here after inquiring on Answerhub and Facebook. Unfortunately I have not had any suggestions about this subject, and it's been bugging me throughout many months of development. My question involves applying (instanced) materials to existing objects. I wish to drop a large variety…
So I've got this simple bicycle for an environment I'm doing: That's what the raw textures look like exported as PNGs from Designer at 2k x 1k. After setting all of my node sizes and exposing what I needed to expose, I compiled the SBSAR. Here's what the SBSAR looks like in Marmo: Only the steel actually shows up. No red…
hey everyone. I started a project using LPV on 4.15, everything worked perfectly fine. I decided to update to the latest build 4.17.2 , and now my emissive materials are no longer contributing to LPV. r.LightPropagationVolume=1 in my ConsoleVariables force no precomputed lightmaps checked have a directional light with an…
Hello, I am having a problem with the material of a hat I made for TF2. It looks fine in the MAX viewport, but when I try it in-game it looks like if it had self ilumination or a very flat colour without any specular or shadows. Here is the result using a flat colour: And this is the VMT file(but pointing to my texture):…
I do not know why this is happening, I end up having to use previews instead of the saving with DDO. I am avoiding a 3DO glitch by saving the PSDs, and then updating through Marmoset. However all my PSDs are white, never with the materials inside. Please help!
Is there bulletproof way of converting quixel's material library to Painter ? Some info here http://goo.gl/3A4LuR, but there is no "Disney GGX" preset ... maybe "Metalness PBR(Disney) or RenderMan(PxrDisney ) and also i've got problems with roughness channel, can we invert specific channels in Fill layer ?
Hi Everyone, We are in need of a 3D modeler that has experience with organic materials for an upcoming game prototype. Attached below are a few examples of the types and style of organic assets we are looking to create. The freelance contract position is remote and upon performance, can be moved into something more…