Hi, I am looking for a 3D/2D artist, focused on texturing and mapping. The target: I am working on a project with UE4 for serious business (no gaming) where I want to visualize some items. To place these in a beautiful/realistic environment, I´d like to build up some rooms with furniture etc. For now, a reference to…
Leaving aside the fact that no one would put this many polys into an axe handle in the early 2000's, sometimes it is/was one vertex at a time - This is why one of the top best practices is to build a shape with the least possible detail, then iterate over it. When to increase subdivs, when to add support edges,…
@TheDawnfury Thanks for that info Alex. I will say that it is a bit vague. There is a lot of flexibility in those requirements. I was looking more for polygon count limit, shading type, texture size constraints, etcetera. So if I'm understanding correctly, you must create a portfolio showcase via artstation consisting of 3…
Hmmm I think you seem to miss the "feeling" of the heroes quite a lot. Like the pudge weapon above this concept doesn't really fit Juggernaut very well (in my opinion): a) Juggernaut's items (especially the masks) are usually very curvy, elegant and somewhat fierce. An aztec set is a pretty exotic idea and might work, but…
v.1.2.9 * Added: new Object Mode Constraint option in the settings. When editing an instance of an object, this will prevent selecting/editing of tiles that are not part of the object. * Changed: The Active selection key binding is now Shift+Enter. There is also a new key binding for the Object Edit mode (Enter). When you…
If it doesn't support the info from vertex normal toolkit (at a guess it would) you'd just have to use pipelineIO's manual hard/soft edge tag to do so. In fact if the Vertex Normal Toolkit saves that info in the same way as pipelineIO does it could be as simple as renaming a vertex map. Otherwise just use select > sharp or…
Verm, one thing that I think you hit upon that we are all ignoring with our bickering if is shes blowing smoke out her ass is this. Why do so many people want such escapisms today? It could very well show a greater socialogical problem with the world today as we now use virtual to communicate and work with one another…
I am an independent developer currently making a survival horror game similar in design to classic 90's Resident Evil. (Fixed Camera, Tank Controls, Strict Inventory Management.) I am currently most in need of an artist or artists who can make original designs for some fictional objects that have no real world equivalent,…
Hello! I am looking for two artists, description of work follows. Both positions are not paid up front (revenue share). But first, a little about the us and the project. MartianArctic games is a proven indie PC game developer who has shipped Cyber-Wing www.cyber-wing.net, a critically acclaimed remake of Herzog Zwei, which…
...Help! A couple of weeks ago we updated our top menu. The most important update to the menu? Our 'Contact Us' form. We're not sure if you've noticed or not (you've noticed, my PM's lately have been mostly "DUDE YOU DEAD?") but for the past two weeks or News feed has turned in to a News drip. When I moved across the…