Hi,
I am looking for a 3D/2D artist, focused on texturing and mapping.
The target: I am working on a project with UE4 for serious business (no gaming) where I want to visualize some items. To place these in a beautiful/realistic environment, I´d like to build up some rooms with furniture etc. For now, a reference to Epics Realistic Rendering demo room in UE4 should give you a good hint, even though I don´t expect that much perfection for the first attempts.
The task: I give you some objects (furniture, machinery,...) I built myself or bought on turbosquid etc. These models are usually built with high poly count and are shipped with some textures which are UV mapped for rendering (thus: best looking but with massive overlapping). I need these to be converted to low poly with accurate normalmaps, UV-maps good enough for proper lightmap calculations (no overlapping, well positioned seams,...) and if necessary some additional effects maps like specularity etc.
If interested, please send me a PM and tell me what kind of payment you´re thinking of. I´d prefer a fixed price per object/set As an example, I´d propose you tell me your ideas on what you'd do (just diffuse, normals and UV for lightmap or anything else) for these two random sample:
http://www.turbosquid.com/3d-models/maya-contemporary-dining-table/688619http://www.turbosquid.com/3d-models/3d-model-lounge-seating-table-v-ray/612468
Don´t buy/download them! Both items are given with wireframe screenshots, so you should be able to roughly estimate the time/money you´d need.
Target file format: .FBX (for UE4) and .OBJ or .blend since I am working with blender. Textures separately as png and some written information if any of these textures need special parameters.
Thanks in advance!
Sascha
Replies
I think I got more than enough offers for now.
Please give me some time to heck all of your Portfolios and answer all of the Messages with a "yes" or "no".
Thanks again!
Sascha