Hello everyone. Basically I want to create something like this: These circular layers of the cloth on the spool. I tried using different noises but couldn't really get any decent results so I hope that you can give some suggestions on how to do this. Thank you in advance.
Prompt 01: 3-Sided For today's prompt I found a triangular concrete design on Pinterest and wanted to try and recreate it with a stylized twist. Reference:
Hello guys, I was modeling an axe, the low poly was done on maya, then I sculpted the details on Zbrush After uv unwrapping and exporting, I got this and the antialiasing was 8x8 could someone please help me??
Hello. Does anyone know how to get the value of parameter in the Designer in the function of one parameter? For example, in Splatter Circular create a function for Pattern Amount, and in it get the value from Radius?
I've been trying to figure out how to bring in my own textures previously created for a mesh. I can get them in the shelf but I'm not sure how to add them to the layer stack. Any help is appreciated.