first off, do you have 'Use Global Illumination' ticked? Emissive as lighting only works with Lightmass as far as I know. Second, you could try giving a larger number to the Emissive Boost value to test. Something as obscenely high as 400 or whatever you will. also, this is a really obvious question, but Im just asking it…
....damn thier is no scratch head symbol.. wow thanks chaps just made my day! i would love a paintover shimmer and my biggest downfall at the moment is texturing so well see :/ ill work more on the proportions and try to up the tris a bit but im close to my limit... about 400 or so left... heres a little update. Jody ohh…
Well, I figured Id put some of my actuall sketches here since it is a sketch book. This was a fable 2 thing I did. This was my first compilation in Photoshop so its sloppy. This was my final for a college course about a year ago. I did this in High school, its my idea of the buggers from Enders Game. A death eldar from…
Ah shucks, I thought that second shot had the wires on it. Thanks for the quick reply. The polycount is 837 with room for a few more optimizations (corners of the small shack but I might round them off pending on how many tri's I still have to play with) Here's a shot with the wires EDIT: I don't know the approximate…
Far cheaper to upgrade your current desktop. I only spend a max of 400 a year to upgrade my PC and I never feel like I'm being left out of the tech gap. Then with a laptop, you can't really upgrade anything and once it's past it's prime... you might as well buy another one. And the video cards are never as good as they…
I'm excited about the Wii, but considering the hardware that's inside . . . it does seem a bit overpriced. Reggie said today that they're actually making a profit on the hardware (which they're probably also doing on their handhelds). I don't disagree with them making money on principle, I just think the 360 is probably a…
Hello, I'm looking for an experienced artist, who uses Maya. I have a stylized high poly body and need someone to make a head model in Overwatch style, then retopo the whole character, it's very important to have clean topology especially on face because it will be animated. You may also need to do some UV and texturing…
Hello, I have MDL Half-life 1 file. Using Milkshape I converted it to a bunch of SMD files. How can I merge all this files into 1 SMD file or any other of these formats: MD2, MD3, MD5? .wysiwyg { background-attachment: scroll; background-repeat: repeat; background-position: 0% 0%; background-color: #2c2c2c;…
Hey there! :D Always been frightened of coming on these types of forums for a fear of being COMPLETELY destroyed via the comments :P However, I want to become a better game designer and modeller more than anything else, so, here I am! :) This is my WIP for the Cloud model This is for a university module (Handheld Game…
So personally I know I need to work on my proportions/rendering and most defiantly perspective which I'm having a bit of trouble with atm. Both images are studys and just finding a way on how to render things. The second one is a 40k carnafex. Just an fyi this might also be a place where I show my improvements because I…