Hi guys my name is Kurt and I am part of a 10 man remote working team making our first free-to-play mobile game. Our core team is made up of guys that have worked at Activision, Neversoft and Rare. We're about two-three months from soft launch and looking for a Level/Game Designer to help us out. Since we dont have…
Hey you guys. So its been a while since I did anything productive for myself. I went ahead and created a post-apocalyptic scene inspired from a Last of Us concept sketch (Here). Being a level designer, I only had limited number or assets to work with, so I gave the scene my own treatment. I wanted to display the idea of a…
This is the first tutorial of the series titled Level Design Memoirs. The series will show how I approach level design in my environments, and the thought process behind creating the individual assets. The first installment is titled Overgrown which focuses on creating the illusion of overgrown plants and how it…
Started on an environment piece inspired by Red Dead 2; it is consisting of both an interior piece and exterior piece in one, my goal with this project has been to essentially consolidate everything I've learnt through my masters and build on that. For context the central idea is that this is a ranch in the middle of…
I am working on building some assets right now to eventually throw together in UDK. I am not sure who did the concept art but I really dig the whole scene. This is pretty much the first scene that I have attempted to construct. A lot of the perimeter elements can be modeled as modular pieces but as far as the center…
Hello everyone! This environment is for my Game Development Capstone project. The scene I was told to make was a sci-fi abandoned medical space station following certain restrictions and design choices. It had to be a modular set as well as a horror styled sci-fi space station. Our deadline for a beta build for the game is…
Hi all, I'm starting up a new project in UDK as I've never created an environment within it using my own models etc. I created my basic modular building pieces and threw them into UDK with 2 UV channels for the textures and lightmaps.. however I'm getting some very weird errors that occur when I move away from the objects.…
Hi community :-) For my project I am building a modular kit with Blender. I have several individual pieces and would like to texture them using a trim sheet. The problem is that (not least due to the different details like doors and windows) I’ve had trouble getting the UV mapping done accurately so that the individual…
Hey Polycount! I haven't posted any kind of updates since more than a year ago (which is a little demoralizing haha). But, I'm still slowly working on this thing, and hopefully I'll manage to finish it this year. A few things changed since last time (and are still subject to), but it's still a big work in progress. I'll…
DICE Vegetation artist Simon Barle shared some secrets of creating detailed natural landscapes worthy of Battlefield and Uncharted. About Simon Barle Im a 3D artist from Sweden working at DICE as a vegetation artist. Ive always had an interest in video games and a pretty vivid imagination so working with games was a…