Hi all, Circuits and Shields (http://circuitsandshields.com) is looking for some minor UI work to get done quickly for our Main Menu and Lobby. This isn't a full on client, we're just trying to make something kind of pretty for streams and promo videos. This would jsut be like an image background and menu items, and for…
Circuits and Shields (http://circuitsandshields.com) is looking for a technical / lighting artist to finish up our first Arena. Some post process needs to be touched up and lighting needs to be reworked as there's currently some blurriness and imperfections that are really bugging me. Along with this, there's some minor…
Hello guys ! I decided to sculpt Gideon from MTG for practice. I'll be posting some WIPs here along the process of his creation. Lets start with my major reference : His armor vary from art to art so I will probably combine elements to achieve a good result. I'm curently working full-time, so I'm creating this thead to…
Hello i am doing my first thread here on PCF, and i would like to see how this goes. Here is a W.I.P of my portfolio project...actually one third of it. These are basic shots from print screens and quick renders which if this site has a unwritten rule of image types or if you all have awesome ways to show basic renders by…
So I'm starting up a Zelda-like Action Adventure for the UDK with a few people and trying to finish up the main character. He's a member of an emperor's Royal Guard. Everything included so far he's sitting at 6,771 tris. It's a lot more than I originally wanted but I'm happy with how he turned out so far. Planning on…
I am no master, actually condier myself still a newbie. Going to say those textures are not great. (tbh it looks like i had other priorities i rather spend my time in, this is good enough.) Seem's if simplicity is your goal with these for possibly turn around time you are there. A quick search of artstation brang up some…
pixelgoat beat me to it :( haha pretty much but its not that simple and its loads of fun and super pretty. You gotta dodge in the right direction with the right timing according to the ememies movement and counter parry their attacks with well timed and accurately stroked strikes which takes a little to get used to and…
So here is my personal opinion on what you could keep / should get rid of :) You could keep (with some tips for improvement): - The shield: it's too flat -> work on the specular map, diffuse (damage, wear etc.) and normal map (get the details in there) - The wooden thing with the rope: it has a kinda strange and noisy…
Small update! I´ve been focusing more to small foliage assets like grass, hay etc.. I found some old hi-poly models that I made for my first UE4 scene that I now enhanced a bit and made some new ones. I also made a very messy Substance Designer graph that gives me pretty good results when I bake maps from those hi-poly…
I think you're getting it. To me it looks like the biggest hurdle you're running into is how the snow would logically pile up and blow around? But to get there, you might need to lay down a more detailed foundation for the rocks. Trying to visualize the larger shapes as well as the pits and peaks and how the snow would…