I am looking to learn more about pricing in regards to a 3D model, rigged with a skeleton for posing and compatibility with Blender. The project itself would be an "Alpha-1, 'Red Right Hand'" from the SCP universe, for a personal project of mine. Something that is far beyond my skill level. Including the possibility of a…
I agree with marisa, I think you could go a little further with the wear and tear and color variation in the solid colored areas, on both the file cabinet and the desk. It's kind of hard to tell what's going on in the environment as it is right now, it looks like there are hands prying the door open..? If so, the hands…
We're looking for a VFX artist to do several effects for a Unity game. We're offering $1,500 for the work. First things first, we need someone that can work in the new LWRP in Unity as we switched to that recently. When we did several of our old effects have broken and we need them fixed before we get into new effects. It…
Hey, I've had issues before where normals maps in UE4 look 'wrong' with artefacts on edges and whatnot but in Marmoset, they all looked fine - it was just the way it was being shown in UE4. Now however, I'm having the problem where my baked normals look fine in Substance but in Marmoset I have dark edges, almost as though…
Hi, My name is Berk and I'm a 3D Artist. You can find some of my work down below. Also, have a look at my ArtStation page for more: https://berkgenyz.artstation.com/ Im looking for full-time , part-time or comission work. If you are interested in my work, please contact me on https://www.linkedin.com/in/berkgenyz/ mail :…
Looking for Real Criticism I don't know my skill level, and these are my first renders that I think I like enough too show made them for Kitbash Challenge all made in 1 week (Going for a 1950s space film. Any criticism is welcome ! And wanted critic on the framing of the image like the border, just added that to look for…
Hey everyone! I hope you're all doing well. My name is Niko (I go around as Indratu). I am a passionate 3D Prop and Environment Artist with two years of professional experience, and I am currently seeking new opportunities to grow and contribute my skills to a creative team. During my journey as a 3D artist, I have had the…
Hi. I'm using Modo to put together a low-poly model. After making a normal map in xNormal from a high-poly model, I am running into some issues with the low-poly still looking polygonal. Here is a pic. I thought someone on this site had the exact same issue going on, but I couldn't find the thread :( , and I'm having a bit…
As the title reads, I'm looking for a mentor and have no problem paying for your time. I have been teaching myself up to this point, and have had several freelance/contract gigs, but I'm just looking for a little guidance to get to the next level. I'm mostly interested in modeling and texturing, but I'm willing to work on…
3D character artist looking for work here Services: - can work with low-poly and create hi-poly for normalmapping - can model, uwvmap and texture characters (only little experience with rigging and animation, not my area of expertise) Skills: - experience with 3ds max, photoshop and zbrush - can work off concept art, work…