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Modo: Low-Poly Looks Polygonal Despite Normal Map

Hi. I'm using Modo to put together a low-poly model. After making a normal map in xNormal from a high-poly model, I am running into some issues with the low-poly still looking polygonal. Here is a pic.

lowpoly_normal_problem.png

I thought someone on this site had the exact same issue going on, but I couldn't find the thread :(, and I'm having a bit of trouble finding help.

I plan on taking this mesh into Messiah for rigging and animation after I get it looking right in Modo. I feel that if the mesh is looking fucked up in Modo with the maps, it's going to look fucked up in UDK.

Any way to correct this issue in Modo before an export? Will Messiah somehow royaly fuck my shit up on the way to UDK? Will UDK just royaly fuck my shit up on principle? Any help is appreciated.

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