Hi everyone, I’ve been experimenting with simulating realistic cloth putting on and removal, and I wanted to share the process and spark some discussion. After a lot of testing, I found a method in Blender that combines manual animation with physics simulation allowing for natural-looking, exaggerated, or even cartoony…
Hi everyone! 👋 My girlfriend and I are both programmers and we’re starting a hobby project together — a 3D game made in Babylon.js. We're looking for a 3D artist/animator to join us as a core part of the team. We chose Babylon.js for specific reasons (performance, easy WebGL integration, lightweight), and we’re already…
I need to do some terrain macro work with precise projection fitting to a game scene which is not exportable back into regular 3d formats from our game editor. Just no such option. I know people have been using Ninja Ripper for such things for ages but it makes a total mess for me that takes hours to clean, especially…
One more idea, albeit probably not worth the time and effort, would be a topology agnostic transfer mode. Basically something that can repeat the same UV manipulations done with one model for a changed variant of it, assuming the islands are at least roughly in the same spots.
As a 3D artist who's seen the evolution from low-poly game assets to RTX- powered photorealism, I’ve observed a growing gap between generations of artists. Today, I’ve shared an article exploring this shift where optimization meets high-quality production, and why smart planning matters more than ever. Whether you're…
Artstation post with turntable: https://www.artstation.com/artwork/zx1KOm Finished piece! For real this time lol. Thank you to everyone for all your help, comment and or even just stopping to take a look. Not only for this pieces but for my others as well.
"The Thayan Wizards were a formidable foe, but its been a peaceful year for Verasia since their defeat. The Clan Leaders however still sleep with one eye open. We have to be ready." - Townsman. Verasia is a personal project of mine that tells the tale of a medieval town which is led by sorcerers. Check out the full Project…
MaFi Games studio is looking for a passionate and experienced 3D artist to join our team working on Captain of Industry. See https://www.captain-of-industry.com/jobs for details, requirements, and contact. Thanks for the interest!
This is a showcase video for my environment art student project created for the Escape Studios course I was studying. Prompt: 1800s old west American railroad station. Throughout the project I used a variety of software; Maya, Photoshop, Substance Painter, Substance Designer, Substance Sampler, Zbrush and Unreal Engine. I…