I've been attempting to follow some of the official tutorials for Substance Designer, and I am running into a problem with the material blend node. Whenever the tutorial uses it, it seems to overlay the normal maps of the two materials. When I use it however, it seems to just copy one over the other, and half the data is…
instead of my actual normals? I've exported 3 items at the same time, is that an issue? https://imgur.com/a/6zySGoS ^^for some reason I can't import the picture directly?
This is a great start! This could use a little personality, you can tell a little story with something as simple as a bouncing ball, and thus engage your viewers (and yourself!). Think of the simplicity of the Pixar logo animation with the light jumping on the ball, the shapes and scene are as simple as it gets, and yet it…
Hello everyone. I am close to wrapping up a portfolio project and I hoped to get some valuable feedback mainly on composition, lighting and colour grading from you guys. My goal was to capture a narrow, Mediterranean style, iconic Lisbon street in a small diorama, by using only a handful of modular assets. I textured…
Hi, so I created this code which executes fine in the script edtior, it toggles the checker map on/off each time you run the script in the UV editor. //This works fine int $uvToggleChecker = !$uvToggleChecker; if ($uvToggleChecker == 1) { print ("UV checker map turned on."); } else if ($uvToggleChecker == 0) { print ("UV…
Thanks guys. CandyStripes05 Haha, my MP character in Halo Reach is pink. Same thing happened to me a lot, haha. I'll make sure to keep a pink one around for ya :) Ged There is a cubemap on it now, but it doesn't look very good and isn't obvious. I'll work on that. Xoliul I have a rimlight on the bike itself, but it doesn't…
From a consumer perspective, I don't buy mid-gen hardware. I'm always an early adopter. I never upgrade unless I've burnt out my console and have no choice. I mostly jump from one initial offering to the next. I might miss out on a few mid-gen exclusive games, but there usually aren't as many of those as you'd think. That…
::LONG LONG LONG::: Now before I even get to attempting to render and paint my current project, I need to get these figured out ASAP. 1. UVW layout and diffuse size. Ut2k4 had the head textures separated from the body at 1024X1024 each. Should I just double the size of this for 2k7 (goal engine of project)? I ask because…
Hello everyone! My name's Alex, I'm an artist with over 5 years experience working on both mobile and PC games, board games and TCG. Titles I've worked on are released on Appstore and coming soon to Steam I can do most 2D stuff that you need: * Illustrations * promo art * concept art * icons * environment/backgrounds * UI…
Hi, I have a distinct lack of female characters for my portfolio so I decided to get off my arse and do something about it.. this is my first full figure attempt at a female model so I could use a hand from you guys concept: http://www.redprodukt.com/post/cherry2.jpg heres the start, please ignore the areas I've darkened…