Hi, I have a distinct lack of female characters for my portfolio so I decided to get off my arse and do something about it.. this is my first full figure attempt at a female model so I could use a hand from you guys
concept:
http://www.redprodukt.com/post/cherry2.jpg
heres the start, please ignore the areas I've darkened in the first image because I'll be modelling over them in max, I've just left stumps to indicate where the arms/legs are. Please bear in mind the breasts aren't supposed to be nude I'm trying to get the shape they'll be with her shiny top on..
I seperated off the head so I can subdivide it more (cant seem to get that working in silo) and I'm planning on painting out the seam where the two models meet on the normal map.. don't know if this is the best way but I'm kind of committed now anyway
(the neck connected to the body is hidden)
cheers
Replies
I'm sure one is already busy :P
The arms do seem a bit short with her stump hands, maybe if you elongated both partss just a smidgen. Maybe my eyes are decieving me though.
..got to dig out some anatomy books
and if your modeling the clothes seperately, you could learn how to use max's (i assume) clothing stuff... could be interesting
as far as anatomy, i think the boobs are too perfectly round, and dont have that natural hang to them. the neck could be a tad longer, and the head a little smaller.
the area between her head and neck looks like putty. there are important muscles there, not just a couple lumps. skull structure is important.
I'm just looking at the proportions right now so I'll look at your suggestions there
but since I still work on ps2 games its next gen to me. I want my buzzword damn you!
still blobby I know wip
unlike her! baha