Hey guys, I decided it was time for me to do an environment, basically because I've only done small props, and I figured I would learn a lot from doing an environment and I was right. I've learned tons, and I've barely started. The environment is supposed to be almost like the roman collosuem, where people would go to…
hello my name is Avery, here's a little about myself, i went to DigiPen 2002-2004 thats were i learned all my 3dMax and photoshop skills. after school i got a few freelance jobs but found it harder to get work with the economy hitting the toilet so i went back to "school" at a local tattoo shop as a apprentice for three…
Hey, how is everyone? I recently joined the forums to see myself improve either by myself or from other people around me. The thread speaks all: I'll post some of my recent work either they be completed digital paintings or black and white sketches. I want to become a game artist/designer and the typical game of "oh! high…
Hey Polycounters. A brief history: Graduated AI Minnesota in 2002 with a mediocre demo reel... Did a couple Q3 models around that time that was listed here, which, of course, not many downloaded... One of them I included in my reel. Post-graduation I applied for jobs everywhere. Netted quite of few interviews surprisingly,…
Im playing with scan objects in zbrush. My current workflow consist of: 1) Bringing the original hi poly scan of an object (lets say of around 2-10 milion polys) to zbrush via obj, 2) then apply Zremesh with the goal of getting something below or at worst around 10 000 polys. (i need the base subdivide level to be low…
Role The concept artist will focus on the characters and creatures used in this fantasy world. Requirements [*]Great 2d skills using Photoshop or equivalent [*]A great attitude [*]Desire to see something from design to completion [*]Experience not required. If you have the talent to make up for a lack of experience we…
Information: The Duke Nukem 3D High Resolution Pack is a project that aims to update the look of Duke Nukem 3D to modern day 3D models and animations. The High Resolution Pack’s development has been active since late 2004. Recently, the engine the project uses (EDuke32) has been upgraded to feature next-gen effects such as…
Telltale Games is an award-winning independent developer and publisher of video games; named 2014’s ‘Most innovative company in gaming’, by Fast Company. Telltale was recognized by leading review aggregate site Metacritic as the No. 1 overall publisher for quality content in 2014. Since our beginning in 2004, we’ve…
Hey folks, i know this is not really game art related, nonetheless its still artsy, so i hope someone can help me... I have my own appartment now and would like to give it my own touch. Thus i had that crazy idea to make 3 posters which i would like to hang into one corner of my living room. But how do i align them…
They can get pretty expensive, pretty fast but it really depends on how you're using decals, how big the bounding boxes are, what they effect and the biggest factor is how complex the shaders are. I think if they overlap, they can be more costly also. I believe it causes any mesh that is hit by a decal to be rendered…