I've created a quick wall panel I'd like to use as a texture, and the way I decided to go about doing that is using the Render to Texture option with AO. When I do a standard render(first SS) it looks just fine, AO is present and the detail is close to what I want. I then hit "0" to open up the "Render to Texture" dialog,…
Hi. I recently started some serious texture work for static meshes for a custom ut2004 map. Ive worked with max / maya but this is my first time diving into game art.i was wondering what the purpose of palettising your colors for textures is all about? Ive seen it done here and there on tutorials. Is it mainly a…
Hi guys, I'm currently looking to texture a character of mine, who I've concepted to have robotic arms with energy flowing through them. The kind of energy I had in mind is very similar to Algalon from World of Warcraft (linked below) which features a translucent, astral kind of texture.…
Hi all, I was wondering if its possible to create a tileable texture in zbrush without needing a tileable mesh. To clarify, I already have a lowpoly building modeled out and I want to create a tileable texture for things like the roof and wood panels. Can I just create the highpoly mesh and bake out the detail (AO, spec,…
Well back in the day it wasn't that games development was secretive, the amount of websites and social media wasn't at the level that it is now. Many like Facebook, Twitter, Youtube, etc didn't even exist. I was working at Psygnosis at the time. We used Softimage3D and Alias PowerAnimator as our main 3D packages. But there…
Hi I'm looking for some advice in order to improve my workflow for texturing clothing. I already ran into a problem with the way I unwrapped a shirt, which made a simple striped pattern a bit of an issue to get running consistently from the front to the back. I also came across this texture of pants used at Rockstar for…
Hello everyone, I'm currently working on a small indie game, and I'm responsible for the vegetation. So I've been struggling quite some time now with branch textures. I know that they are crucial in making a tree look lush and "un-planey", and the first tree texture I baked from a high poly branch got me quite some nice…
Aware the Texture is very red, that's due to color overlay, texture also needs to be a little darker. Was trying to get a rock layer or cobble style texture, I think it worked but I think that I can do more to it, I can see the texture is not perfect but cant see the imperfections please reveal them to me. Maybe sharper…
Lumion is looking for a passionate technical artist who creates and polishes the textures and materials for the software’s extensive content library. A talent that is inspired to achieve only the highest of quality in their work and wants to contribute to one of the most popular and premium features of the industry's most…
Hi, everyone! How could i fix the issue with export texture. In substance everything looking good, but when i export to marmoset, the normal map and base color of the glass screen looks off. I baked all in one uv map. Please help!