Hi Polycount 3D experts, veterans or freelancers! I have a client who is asking for my bid on a character. The concept is a simple, stylized fantasy character with a steam-punk theme. The art style looks reminiscent of League of Legends or similar MOBAs, except a bit simpler. I have decided to stick to 3D Character Art…
Hello Polycount! I've come to realize that my documentation for any of my 3d work is lacking to say the least, so I'm starting this smaller project to try and get better at noting down every step of the way. If anyone has any feedback and/or critique on how I present my process, please let me know! :) Introduction I've…
hi creationtwentytwo, I wonder what is your progress and thoughts about using those software people recommanded? I recently watched the same video from slipgatecentral and thought the same as you " wow this is so cool and nicely done " and digged into deep paint 3d. However it seemed not working with cs4, slipgate didn't…
@Gustavo_Elliott Thank you for your warm welcome to polycount :) i decided to learn 3D because i always wanted to create a game, even a little it doesn't matter but create something people will be happy to play and enjoyed it, share it with someone else, so i was thinking that maybe i need to learn basics of multiple…
One good place to look is the polycount showcase here: http://www.polycount.com/forum/forumdisplay.php?f=62 There are a number of very good handpainted models there, and you can also look up the artists portfolio to see more. The only difference between 2d art and 3d hand painted is you have to pay careful attention as to…
Hello Guys, I'm working on this vehicle illustration based on Dhruv Chakkamadam Artwork , Would love to hear your feedback and thoughts Polycount is 70000 polygons
Sweet alliteration. Hey, would it be completely weird if I were interested in meeting some awesome 3d killaaas irl? Are any of you located in Portland, OR?
Hello! My name's Samuel Felix O. I specialize in 3D Character and Asset modeling and I'm looking for a freelance job as an Anime or semi-realistic/stylized character modeler. I am a fresh art school graduate and have 5 years of Character and Asset modeling experience in Blender. I can work in wide range of polycount, from…