Hey so i've been working on this helmet for a bit and i wanted to get some critique on the high poly before i go into remeshing and texturing. The pins on the cloth inside are supposed to be metal but these are just some quick mats to get an idea of the end product. The cloth inside isn't perfect but i have already redone…
Hello all. I just finished my model (it's for Unity), It will be a metal on structures (bottom of the modele) and cloths on the top of the modele as you can imagine logically.. But i'm wondering if i must separate metal/cloth uv other doing on multiple textures : https://www.youtube.com/watch?v=1BplWdNkmbs So what should I…
Hi , Rigger needed to implement character models into UE4. Must have experience:- Expertise rigging in 3D Max - Rigging Complex characters with complex clothing/accessories - Implementing physics within Unreal Engine for clothing, dangling parts, etc. - Physics applied in the engine (if you have the ability to do so)…
hello, i want you to tell me something about my model like my model is good or not. i am making a female version so and idk why but i find hand and feet hard to make idk how to make hand and foot so, and also i am working on a clothing and accessories. can anyone tell me which cloth is good for this kind of model. i am…
hi, i have a problem with my character i use blendshape for my character expression, which mean i have to separate my model head and body, but how i can make my neck seam invisible?? many people are suggesting hide it inside a cloth but how can i hide it if my character doesn't use a cloth and how kratos from god of war…
Hello everyone, I decided to create a fan art of DotA2 Character - Windranger . Planning to push her up to the cinematic quality. So far I focused on the correct anatomy, next I am planning to retopo the body and push the body detail further. Boobs like weird, as I imagine them already in clothing ;) There is a lot of…
I'm working on some objects that are low poly, like weapons and clothing around 250tris. Is there a way to add decals without using vertices? Do vertices even matter? I'm imagining it being like vertex painting. If I made a game in Unity where the user can put stamps on their clothes or weapons, how could that be done? Any…
Hey guys, longtime lurker on Polycount. A little nervous to post - so many super skilled people on here. Thought I'd share my progress so far on a portfolio piece I've been working on. Heading into the final stages of the highpoly I think. Just sculpting the cloth now. Need to practice my cloth sculpting bad! Really need…
Professional 3D Artist offering high-quality modeling services. With 3 years of experience in the industry, I specialize in creating detailed and optimized models for games and real-time applications. Here's a link for my portfolio: https://www.artstation.com/cesarespinelli Services include: -Full modeling from reference…
I haven't done a ton of this. But I have seen riggers create a complex rig for animation and editing, then add an abstraction layer on top that converts all motion into standard FK for export. So, the IK drives the FK. For example, a complex cloth sim drives individual FK bones that then drive a simplified cloth which can…