For those of you who have been hiding under a rock, a few days ago Polycount officially withdrew from the Dominance War contest. Despite the bad news, the Polycount community was given some good news that we'll be hosting our very own contest. Since the announcement was made, we've worked hard to get this this contest off…
Hi, I hope the title is not too confusing! What I meant was: - I model the base meshes in Maya and for sculpting/texturing I place them next to each other and combine them to one asset. I'm also doing the UV mapping there so the combined mesh has no overlapping going on. - from there I export it to ZBrush and then to…
I've just created a tiling texture on the canvas and am trying to get a good normal map. I just used the simple brush and drug the normal material over everything but I can't seem to get a good map that isn't aliased to hell. Even with render/ best it's still pretty gnarly. Is there a setting I'm overlooking?
Hey Nick, Firstly, the link you posted to your personal site seems to be either incorrect or broken, so I can't critic much on that front. The second link works fine and based on what I saw, just 2 samples, I would suggest doing some anatomical exercises. The anatomy you have is loose at best. I'm not big on fictions…
This sounds like it could be a lot of fun if there are
enough entries. The best thing about those past competitions was seeing the
sheer volume of work being done in a collective sense. (but even without the
domwar numbers, could still be fun!) I would agree that having some set limits would be a good
idea, whatever they…
@darkkyo, Mago, kite and Automedic First off, thank you for your feedback! I am very glad I have this forum to talk to people about my work! Concept It seems to me that here is where the biggest issue comes from. I had an idea for a set of items that Tusk enhanced his armor and weapons with his ability to cast ice (see the…
Thanks for the speedy replies guys, I can always count on Polycount. To bad I can't pay you guys all the tuition I owe my school. I think I understand what I'm going to have to do, but I believe there has to be a simpler way... SummarySo to summarize this long winded explanation (sorry guys, felt I didn't explain well…
Hello guys, so I really considered what would be the best possible topic that could be of interest to the community as a whole and in the same time give me the needed help because my CG career hasn't even started and I am hitting a brick wall. That wall is the implementation of: Linear Workflow and the many hurdles of…
Tanks ;) I just think that going back to that one and tweaking it is less of a practice than just finishing my new dragon project here, but yes, I see your point. More practice is more practice, does'n matter wether it's a new project or a old one, huh? Now that looks realy like a eyecatcher (would fit better into Fallout…
Like the title suggests post the webcomics you read and lets see if we all can find something worth a read Funny: http://www.cad-comic.com/index.php http://www.penny-arcade.com/ http://www.sinfest.net/ http://www.leasticoulddo.com/index.php http://drmcninja.com/ http://flakypastry.runningwithpencils.com/index.php…