Hi, I hope the title is not too confusing! What I meant was:
- I model the base meshes in Maya and for sculpting/texturing I place them next to each other and combine them to one asset. I'm also doing the UV mapping there so the combined mesh has no overlapping going on.
- from there I export it to ZBrush and then to Substance Painter to bake my maps and do further texturing.
I feel like I'm missing an essential feature of Painter here, is it possible to bake seperate objects to one single texture? Combining maps in Photoshop seems even more time-consuming to me and my current approach feels kinda weird.
Replies
There's no need to combine meshes etc. for any of this - you can unwrap multiple objects together in Maya
You can load multiple high res models in to bake from so do whatever works there.