Hello This is a problem i have been struggling with for a long time now.Finding textures i can use from scratch. Now i am trying another method.To transfer one texture to another and try to make it look good.The problem is that it never look good! Often i need a door/Window to match a wall texture i have been working…
Hello Community, I'm part of a small recently formed indie studio and we are missing an artist. We are working on a game to be released on the PC and iOS and we need 3D artists who are also capable of painting 2D stylized textures. We need someone flexible who can take descriptions and concept documents and work closely…
I want to make the isolation walls as a textures for a UE4 scene, I don't know how to start or what to use this it's a bit more complex than the textures I'm used to make, would you scult it in zbrush and make a texture out of it? or should I learn designer? Thanks. This is my reference
Hello guys :) in this theard i will be creating some textures to learn how to use Zbrush and learn how to make good textures here is my first Hipoly Brick : i will bake it and start texturing soon crits and comment welcome
Hey all. I have a question and wondering the best way to go about it. If I'm planning on using some wood pieces to build an array of things from that wood what would be the best way to go about doing it if the pieces I make are already textured? For instance, lets say I build 10 different wooden planks and I texture all of…
After much contemplating joining the community or not, I've decided to cast away my shyness and anxiety and post a little bit of what I'm currently doing in hopes I can receive critique. That being said, I've been really interested in hand painted textures and decided to try a couple of things with a very simple model.…
So i have two questions * How do I make a texure glow without effecting the color of the texture * How do I export a custom game type when packaging... i only get deathmatch when i export 1. I am trying to make a slime texture with a green outer glow and a TV screen glow but when I use the emissive to make them glow I can…
Going down the list: Group Asset Shot The group shot of assets has a poor cel shading attempt, the models also appear to be very simple shapes with very simple textures. Maybe with a better presentation they would look more appealing, but as of right now it's just a pile of shapes sitting atop a very low resolution, poorly…
There must be something I'm missing here but I've been looking around trying to find the answer. If I missed it my apologies but this is really driving me insane. Basically how do I export the full res texture when I am done? So I create the project with the full texel density but my work resolution I've set to 50%. How do…
Anyone know a good way to set up random texture tiling in maya, where you create a few different variations of a tiling texture and they randomly get placed on a mesh to eliminate repeating patterns? I got a solution working from this tutorial but it seems to use alot of resources and some textures seem to repeat more…