I suggest you look at training websites like Digital Tutors for visualisation pieces. Creating a realistic render is a combination of several skills - modelling, lighting, texturing and then actually understanding the render settings to make the most of what you have in scene. In regard to Fade1's advice, I believe that's…
poopipe From what I see in the node Designer just makes copies scaled down images till 2x2 pix where it perform roughly same and upscale back . Instead of doing blur or Sobel like . But it's extremely hard to read and figure out form their math nodes really as if they specifically tried to make it cryptic vs Blender for…
Hello all. I am currently working on a character and I want it to have pixel textures. I am confused about how to straighten uvs. I am currently trying it with this simple mesh, but whenever I try to straighten it, it looks deformed and you can see the stretching on the checker map. I tried different values of the…
For those of you who have been hiding under a rock, a few days ago Polycount officially withdrew from the Dominance War contest. Despite the bad news, the Polycount community was given some good news that we'll be hosting our very own contest. Since the announcement was made, we've worked hard to get this this contest off…
Hey! Great step to start posting online. It's a really good habit to have since you'll learn to communicate about your work, making nice screenshots (even the WIP ones!) and getting feedback :+1: This is a great start so far! Right now it could really help to flesh out your meshes and blockout so you can see how the scene…
Hi, I hope the title is not too confusing! What I meant was: - I model the base meshes in Maya and for sculpting/texturing I place them next to each other and combine them to one asset. I'm also doing the UV mapping there so the combined mesh has no overlapping going on. - from there I export it to ZBrush and then to…
I've just created a tiling texture on the canvas and am trying to get a good normal map. I just used the simple brush and drug the normal material over everything but I can't seem to get a good map that isn't aliased to hell. Even with render/ best it's still pretty gnarly. Is there a setting I'm overlooking?
I’ll be sticking to the fighting game genre, drawing from
Battle Arena Toshinden 2. Toshinden and Toshinden 2 were some of the first 3d
fighting games I remember playing and enjoying…and especially liked seeing all
the character illustrations in magazines, with Tracy being the standout. image source:…
Hey Nick, Firstly, the link you posted to your personal site seems to be either incorrect or broken, so I can't critic much on that front. The second link works fine and based on what I saw, just 2 samples, I would suggest doing some anatomical exercises. The anatomy you have is loose at best. I'm not big on fictions…
Im not in the US but the games industry is in a rough place right now globally so stability isnt exactly assured if you want to get into games. Your arch viz, product rendering and interactive media look good but your characters are really lacking, its also a super competitive field of 3d work. I see you show wireframes…