I'm in the middle of working on a character model and the normal map on the head is being really annoying for some reason. The picture below shows the low poly head with normal map applied which is also shown on the right. Everything looks fine until it gets to the UV seam at which point the lighting goes all horribly…
All that setting does is invert the green channel in normal maps - it's not clever so if your project is set to 'directx', you put an 'opengl' normal map in and set that normal map's format to 'opengl' you'll end up with a 'directx' format normal map Both designer and painter shaders compensate for the project default so…
Thanks for the video but the clip actually didn't reflect my problems with the mesh . The attatched cloth mesh is using just one UV island and also one smoothing group. While exporting the mesh, Marvelous designer messed up the normals for some reason, after applying a edit normals moddifier and "unify" the normals of the…
Hi Guys, I'm on a new project. I'm still having the same problem. The last time I just cheated since the "Roman Archer" is a game art and for illustrative purposes only. But on the project I have onhand. This will be used on a game, so cheating wouldn't work on this and I really have to find the culprit. The problem is…
I keep searching high and low and all I can find is transferring color normal maps to an image map in Marmoset. Does Marmoset have a way to transfer the vertex normals from a high mesh to a low mesh's vertex normal map? I don't want to transfer them to an image map if I can help it. I feel like it has to be there…
I have been wondering does normal maps affect light bounce calaculations. In ue4, does light bounce with refrence to normal maps or u need a displacement to make that happen. If u have like a very rough bumpy floor using normal map, will ue4 calculate the bounces that hit and scatter from those bumpy uneven surface or it…
Hey, me again. after finding out how to get good results with displacement map I wanted to start a new project, a rendering project. check these pics out, what you are seeing is the problem I get when I apply a normal map to my model. I get the same problem when I apply a displacement map. I get this problem around the…
I ran in another problem with normal mapping ie the lack of smothness on the low poly model spoils the effect of the normal map. Ihe head I am working on is about 1200 polys and turning edges can only make it look smooth to a certain degree.There are always going to be artifacts showing as ther are n't enough polys to…
Hello Tech friends. I have a quick Vray material question that I was hoping to get some help with. Ultimately I want to combine 2 or more normal maps with in one material so I can have a sort of detail normal map layered on top of my normal map that holds all of the surface detail. I am using Vray 2.0 Not sure if this is…
The OP mentions he had the TS normal affecting a diffuse layer, so even if the shading is correct in the normal, the color difference along seams in normals would still be visable in the color map. And aparently his G channel was inverted, which would cause a seam. He also mentions he found a solution here,…