I have been wondering does normal maps affect light bounce calaculations. In ue4, does light bounce with refrence to normal maps or u need a displacement to make that happen. If u have like a very rough bumpy floor using normal map, will ue4 calculate the bounces that hit and scatter from those bumpy uneven surface or it will see it as flat when light baking? Does this also work with parallex mapping?
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It partially works with parallax. By partial, I mean the normals are taken into account during bake, if its enabled in the project settings, but the lightmap don't get parallaxed.
In project setting, u mean the Use Normal Maps for Static Lighting?
My issue with leaving this on is the black spots that occur after baking.