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Displacement map & normal map

Hey,

me again. after finding out how to get good results with displacement map I wanted to start a new project, a rendering project. check these pics out, what you are seeing is the problem I get when I apply a normal map to my model. I get the same problem when I apply a displacement map. I get this problem around the corners of the eyes and the nose. I created the normal map and displacement map in zbrush with multi-map exporter. You can also see the settings I use for both normal and displacement map. What should I do to fix this problem.

PS: I played with the uvs a bit and It got a bit better. I will upload the uvs as well.

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