The final project of this semester was focused on recreating an environment from reference, of which I chose a part of the subway environment from Stray. Unlike my previous project related to an environment, there was a clear number of things to do and guidelines for how to set up the scene. The sheer number of items to…
I bought the horror game engine package. How can I use it in my own environment that I set up in a different project? Do I need to swap out the exisiting static mesh in horror engine with the static mesh i created which has a totally different layout, or is there a way to just copy the blurprints and add to my static mesh?…
Hi, I hope the title is not too confusing! What I meant was: - I model the base meshes in Maya and for sculpting/texturing I place them next to each other and combine them to one asset. I'm also doing the UV mapping there so the combined mesh has no overlapping going on. - from there I export it to ZBrush and then to…
Hey everyone! I'm thrilled to finally unveil my completed game environment! This is a small-scale reimagining of the iconic Roundtable Hold from Elden Ring. My goal was to improve and demonstrate my skills. I introduced archways with statues (inspired by the original concept art), as well as a grand staircase with a runner…
Hello! I've encountered weird artefacts after light baking. I tried to bake it several times. First, I did test bakes at low settings for speed and noticed that usually the second bake produced these artifacts. To get rid of them, I had to discard the changes on github and start over. Now it seems that increasing the…
[ QUOTE ] I figured a big chest was needed to support the wings.. [/ QUOTE ]True, if he was using his arms for wings like a bird. But he has two sets of arms technically and the second set would need all of the support muscles arms normally use. The second set is located on his back which makes it really hard to actually…
I'm finished for the day: 1. I have fixed the 'stray verts' issue. 2. Got interior barrel normals/shading looking better by using cage/setting normal direction (although i now have to repeat and start again using new UV tile setup in Substance after changing to 'Legacy' import. also may attempt different UV settings too,…
RESPONSIBILITIES Create environment game assets for use in Virtual Reality (VR) project Conceptualize and prototype and create output for viewing in VR Ensuring assets meet engine criteria and platform requirements Helping other team members with integration, and troubleshooting assets in Unity Handle your own material…
hi I've created a tileable brick wall texture and I want to use displacement to make the bricks stand out. I'm curious about how to manage this without splitting the mesh edges? I've attached some images to illustrate, and I've increased the displacement for clarity. Even when I set it to a low displacement, the mesh still…
I'm here! I moved here for my first industry job back in September! We should definitely plan a polycount meet-up! I'm loving it so far! Haven't met any new friends yet, but I hope I'll meet some soon!