3DS Max Generalists Wanted Los Angeles based film & effects house is currently looking for 3DS Max Generalists that have feature film experience. The studio is led by Oscar-winning VFX Supervisors currently working on a movie that will be aired in December. On a daily basis, the 3DS Max Generalists will be responsible for…
Hey guys, so here I was getting ready to start texturing my greatest masterpiece yet, and did a test run of normal mapping just to make sure this exact type of thing doesn't end up happening (ie an apparently unresolvable issue which persists throghout different combinations of baking/rendering software). Well, it ended up…
So I have been trying to bake out the normals of a high-poly model onto a low poly model. With my first try, render to texture was able to bake out the normals, but the quality came out too pixelated, even for a 2048x2048 map. Due to this, I made some adjustments between playing with the projection options and adjusting…
It's disappointing that Gmax isn't too useful in exporting work. I have Max 5 on this machine and I've tried 6, but neither have been too stable and frequently decided to close itself down. So Gmax is all I've been able to work in. I tried using milkshape to get a model into ut2k3 a while back, couldn't get it to work, was…
Hi, I'm having a bit of problems with the update of the "Xoliul Shader". I used to have a working "Xoliul Shader" but since 3Ds Max 2013 it didn't work exactly how it should. There was an update that should fix the problems. But whenever I try to install this updated shader, 3Ds Max seems to go into a loop or something…
Hi hi, Does anyone have a link to/knows the process of rendering a diffuse map in Xnormal from a model built in 3D Studio Max? I am struggling to produce anything other than a white render. (I have been using bake highpoly's vertex colours and have unchecked the ignore vertex colour box on the high poly). I am building…
Hey peeps, first post on polycount long time lurker. Has anyone else experienced their vertices disappearing consistently? I literally have no idea why it constantly happens with this mesh. It's going to make me cry at this rate. I've reset max. Restarted max. Collapsed the modifer stack. Converted it to an edit mesh then…
Hey guys, I'm experiencing some poor perfornace when using 3ds Max 2009 (2011 as well) 64-bit. I'm not sure if my system is limiting it, or there is actually another issue at work. I have: Intel Q6600 Quad Core (2.4ghz x4) ATI Radeon HD 5770 1GB 8 GB Memory Windows 7 x64. I'm running Max 2009 with all the latest updates…
I have just run out of a year of MAx subscription. And having a tough time justifying another year. Had been using MAx for decade before switching to Blender . MAx was so monstrously awful, slow and crashy around 2008 Blender had been a huge win, especially in UV department, even before all its new cool things and new UI.…
Hey all, got a bit of a question for you technical guys. I'll preface by saying this is an Arch-Viz job so realtime optimisation isn't important, just what looks best. I'm working on a job which involves a house with a fairly complex roof plan. Unfortunately I can't post any blueprints for obvious reasons, I probably…