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Xnormal - baking diffuse map?

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AllyAlbon interpolator
Hi hi,

Does anyone have a link to/knows the process of rendering a diffuse map in Xnormal from a model built in 3D Studio Max?  I am struggling to produce anything other than a white render.  (I have been using bake highpoly's vertex colours and have unchecked the ignore vertex colour box on the high poly).  

I am building vines, tree branches etc in Max and of course would like the detail from the diffuse for the final texture, however have been having to render this in max itself and then playing around with the texture in photoshop which has been fiddly.  I know it's pretty simple to render the texture out from HP using zbrush, is there an equivalent in Max?

Thanks!

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