Hi hi,
Does anyone have a link to/knows the process of rendering a diffuse map in Xnormal from a model built in 3D Studio Max? I am struggling to produce anything other than a white render. (I have been using bake highpoly's vertex colours and have unchecked the ignore vertex colour box on the high poly).
I am building vines, tree branches etc in Max and of course would like the detail from the diffuse for the final texture, however have been having to render this in max itself and then playing around with the texture in photoshop which has been fiddly. I know it's pretty simple to render the texture out from HP using zbrush, is there an equivalent in Max?
Thanks!
Replies
If so, you could export the model to Zbrush, convert the diffuse map to vertex colors and then bake the vertex cols to you new model.
For the first time, I baked a HP diffuse to a LP yesterday in xnormal. It was surprisingly easy once the settings were right. Here are my settings in xnormal:
Dont forget that the HP needs UVs too. This way it knows where to project the diffuse colors from. If this sounds like a chore, the UVs don't have to be pretty. They just have to display your texture correctly. You might check this tutorial out as it helped me out with the xnormal settings. So an automatic mapping would be ok too.
In case you're interested, here are the other posts I'm using this method in:
Larch-tree-charlie-brown
albertine-curtains-with-embroidery-in-marvelous-designer-to-maya-low-poly-workflow#latest
Hope this helps!