Hey guys,
I'm experiencing some poor perfornace when using 3ds Max 2009 (2011 as well) 64-bit. I'm not sure if my system is limiting it, or there is actually another issue at work.
I have:
Intel Q6600 Quad Core (2.4ghz x4)
ATI Radeon HD 5770 1GB
8 GB Memory
Windows 7 x64.
I'm running Max 2009 with all the latest updates and graphics card updates.
Whenever I load in a mesh with lets say, more than 400,000-500,000 Triangles, my viewport slows down to an almost unusable state, im talking if I'm lucky 5-10 FPS. As well, opening Max Scenes, even with a small mesh takes forever.
I've attempted to reinstall Max, but it hasn't had any effect.
Any thoughts?
Replies
Beyond that, there's a lot of factors that could be the problem, but I can tell you it should be working well. I have a similar setup and have no problem pushing 1 million+ polys in Max.
1. I'm running several programs (specifically a beefy udk scene)
or
2. I'm working on a max scene with a shit ton of opacity maps.